erwin.coumans
fffca75e9f
Make raycast benchmark default, to show improved raycasting performance.
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Add rayTest to btBroadphaseInterface, and implement efficient version for btDbvtBroadphase to accelerate raycasting.
btAxisSweep3, btSimpleBroadphase and btMultiSapBroadphase implement brute-force method (as before). For now, it is recommended to use btDbvtBroadphase for fastest world raycast.
2008-10-14 06:23:45 +00:00
erwin.coumans
4624bde28b
updated autogenerated msvc projectfiles, minor fix in Gimpact/btGImpactShape.h (shapeType) and btWin32ThreadInterface.
2008-10-11 16:23:10 +00:00
erwin.coumans
9ae3c55a1c
cmake build fixes for Gimpact move
2008-10-11 06:15:30 +00:00
erwin.coumans
22a79e61b1
updated Jamfile build system for reorganized files/folders
2008-10-11 05:23:00 +00:00
erwin.coumans
512c0f167e
moved Extras/Gimpact to src/BulletCollision/Gimpact
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moved Extras/BulletMultiThreaded to src/BulletMultiThreaded
(build systems will be updated soon)
2008-10-10 19:48:36 +00:00
erwin.coumans
9ad17dda22
Add aabbMin/aabbMax to broadphase proxy, and improve rayTest performance.
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Todo: use broadphase acceleration structure (btDbvtBroadphase etc) for ray test
2008-10-10 17:32:52 +00:00
erwin.coumans
0508c3a5d5
Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector
2008-10-08 21:00:15 +00:00
john.mccutchan
37f6b006af
Move some code (mainly constructors) into header files.
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Add parameter to optionally compute local AABB for ConvexPointCloudShape
Add setter and getter for cached local AABB in PolyhedralConvexShape
2008-10-08 16:56:08 +00:00
john.mccutchan
7b1f30f1cf
btGjkEpa2 should call getMarginNonVirtual instead of getMargin()
2008-10-08 16:53:56 +00:00
erwin.coumans
30a13d5b5d
updated INSTALL file and btCollisionWorld doxygen, adding ./autogen.sh and make support.
2008-10-04 14:52:01 +00:00
john.mccutchan
4e70343a8b
by default, a btTriangleIndexVertexArray has no setPremadeAabb, so initialize m_hasAabb to zero.
2008-10-02 22:15:53 +00:00
erwin.coumans
0ca2eef022
FIX: use btScalar instead of float, otherwise double precision build breaks
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FIX: make Maya plugin compile for Maya 8.0
FIX: btDbvt SSE doesn't compile for double precision builds
2008-10-02 01:17:18 +00:00
erwin.coumans
1800169604
add new files to CMake
2008-10-01 23:45:54 +00:00
erwin.coumans
d2a282dc07
fixed issue with clamping/quantization in btAxisSweep3,
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Thanks to ole.k for report and fix: http://code.google.com/p/bullet/issues/detail?id=87
2008-09-30 20:58:03 +00:00
erwin.coumans
0ff15db3f3
+ capsule should subtract margin, and take local scaling into account.
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+ boxshape uses btFsels
+ add assert in btGjkPairDetector that the new non-virtual method produces the same result as old non-virtual
2008-09-30 18:37:01 +00:00
erwin.coumans
9f28b2bc12
Improve damping formula in btRigidBody::applyDamping
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Thanks to sparkprime, see http://code.google.com/p/bullet/issues/detail?id=74
Fixed btCompoundShape/btCapsuleShape/btGImpactShape for missing m_shapeType, and added an assert in DemoApplication::localCreateRigidBody for invalid shape types.
2008-09-30 00:34:58 +00:00
john.mccutchan
2b71784c86
Make getShapeType() a non virtual function.
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Add localGetSupportVertexNonVirtual, localGetSupportVertexWithoutMarginNonVirtual, getAabbNonVirtual and getMarginNonVirtual methods to convex shape classes
2008-09-29 22:47:05 +00:00
john.mccutchan
41b6eaa87f
Change to make serializing btOptimizedBvh/btQuantizedBvh properly deterministic. Contributed by reltham.
2008-09-29 21:17:37 +00:00
erwin.coumans
e590f4a721
fixed some outstanding issues with Bullet soft bodies:
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1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size
2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf
2008-09-26 23:39:17 +00:00
erwin.coumans
682a0a1b90
fixed btSoftBodyConcaveCollisionAlgorithm, wrong bounding box transformation
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added vertex welding option for btTriangleMesh (brute-force slow)
reject appendFace for some degenerate triangles (all 3 vertices/nodes need to be different)
add setVelocity method for btSoftBody
2008-09-26 21:59:03 +00:00
erwin.coumans
752eb583d0
some minor work on soft body, to make it easier to integrate into apps.
2008-09-24 02:41:50 +00:00
erwin.coumans
d7b635cabf
logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response).
2008-09-23 04:57:20 +00:00
erwin.coumans
d2f7f9d25b
make soft bodies more compatible with rigid body API: disable setCollisionShape (it would delete the shape passed in!)
2008-09-21 15:19:54 +00:00
id0x1234
7a72d76ef2
btDbvtBroadphase, re-enable deferred collide.
2008-09-21 02:23:30 +00:00
id0x1234
323df8f85b
btDbvtBroadphase, fixed missed pairs when m_deferred collide was set to false.
2008-09-21 02:21:22 +00:00
erwin.coumans
8ae3f92859
encountered some issue with the btDbvtBroadphase, switch of a deferred collision feature.
2008-09-21 01:15:05 +00:00
erwin.coumans
8db0285d4f
attempt to support negative local scaling for btConvexHullShape, btConvexInternalShape-derived classes and btScaledBvhTriangleMeshShape
2008-09-20 23:47:38 +00:00
erwin.coumans
58f2747acf
fixed and re-enabled sphere-sphere collision: contact points were not properly removed/refreshed.
2008-09-20 22:33:36 +00:00
erwin.coumans
56d88e18f8
disable sphere-sphere collision algorithm, it is buggy.
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See also http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=2636
2008-09-20 01:59:06 +00:00
rponom
486b172f58
Bug in constructor btHingeConstraint(body, pivot, axis) fixed. Build under MSVC 7.1 fixed
2008-09-19 21:10:01 +00:00
erwin.coumans
bf5eafb759
make sure Bullet and Blender/extern/bullet2 is in sync
2008-09-17 20:01:01 +00:00
erwin.coumans
c9e5f2df05
fix 64-bit issue, can't cast void* to int.
2008-09-16 06:17:33 +00:00
erwin.coumans
1346c95205
reverted back to newer btDbvtBroadphase, and applied Nathanael's fixes.
2008-09-13 08:06:39 +00:00
erwin.coumans
3d2ce530d4
applied patch to make child shape of a compound shape available during ray testing.
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Thanks to Benoit Bolsee for the patch: http://code.google.com/p/bullet/issues/detail?id=91
2008-09-13 06:46:53 +00:00
erwin.coumans
3018eb9ebb
btDbvtBroadphase is broken, revert temporarily to a previous working version.
2008-09-13 06:25:14 +00:00
id0x1234
a6f47f17d8
Fixed alignment issue in btDbvt::CollideTV
2008-09-12 02:39:33 +00:00
id0x1234
670d7d94fc
Fixed SIMD compilation issues under msvc 7
2008-09-12 02:31:43 +00:00
erwin.coumans
58e1e9f049
updated version to 2.72, fix a compilation issue.
2008-09-12 00:59:16 +00:00
erwin.coumans
fae48b5c25
some more improvements to support basic CCD motion clamping
2008-09-11 23:50:50 +00:00
erwin.coumans
350e2e0393
btDbvtVolume needs to be 16-byte aligned, otherwise SIMD version crashes.
2008-09-11 20:20:31 +00:00
erwin.coumans
bc8ff765b4
SSE gives compile errors on MSVC 7.1
2008-09-11 18:59:35 +00:00
erwin.coumans
732745d06c
fix a compiling issue
2008-09-11 18:22:06 +00:00
erwin.coumans
96c7465265
stack variables 'aabb' needs to be 16-byte aligned, when used for SIMD
2008-09-11 16:45:21 +00:00
id0x1234
fe0e2cd266
Improved DbvtBroadphase performance for sleeping world (when no bodies are moving).
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Improved DbvtBroadphase velocity prediction.
2008-09-11 15:20:55 +00:00
id0x1234
afcfcb0a5d
DbvtBroadphase, fixed slow initialization issue.
2008-09-11 11:41:10 +00:00
id0x1234
c09a664808
Improved speed for 'slow' moving bodies.
2008-09-11 11:26:00 +00:00
id0x1234
8c6788ad6a
Improved Dbvt speed slightly.
2008-09-11 11:23:55 +00:00
erwin.coumans
8b3270f22f
Added 2 optimizations for the SAP broadphase: check AABB before remove, and a faster 2D overlap test.
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Thanks to Pierre Terdiman/OPCODE Array SAP. Performance goes down from 4.6 to 2.9ms for the 8192 Extras/CDTestFramework benchmark.
2008-09-11 07:34:18 +00:00
erwin.coumans
93d1d24234
Some changes in rendering, to get shadows for trimeshes
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Add dynamic aabb tree (btDbvt) optimization for btCompoundShape/btCompoundCollisionAlgorithm
Add btTransformAabb util, todo: deploy it throughout the codebase
2008-09-10 05:20:04 +00:00
erwin.coumans
aad1d574ef
wrong condition: swap the contact normal/results independent from contact manifold owner.
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Thanks to ihar3d, http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2588
2008-09-09 22:40:30 +00:00