Commit Graph

  • c4db79791c Improve the loading of serialized Bullet files, so that after 'loadFileFromMemory' you can save the existing memory back to disk converted to native architecture endianness. Fixed a bug that prevented big endian machines to load cloth data (due to wrong endian swap of pointer array) Also improved the 'preswap' so that you can swap endianness on big endian machines (to little endian) erwin.coumans 2012-11-10 00:51:51 +00:00
  • f35621eb01 Bug in ConeTwist constraint with tight limits fixed ConeTwist constructor for one-body constraint modified rponom@gmail.com 2012-11-09 19:22:05 +00:00
  • 595dab2337 allow the Bullet world importer to save a copy with swapped endianness See http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=8191 erwin.coumans 2012-10-31 07:25:54 +00:00
  • ff38230704 use the right m_bvhAabbMax/m_bvhAabbMin to adjust quantization erwin.coumans 2012-10-11 16:36:16 +00:00
  • fe3cfe56b6 fix unaligned data issue, see Issue 657 erwin.coumans 2012-10-10 06:35:32 +00:00
  • 79989a8d3d Force spuNodeCallback to be 16-byte aligned, so that we can use SIMD. Related to Issue 657 Recompute the quantization values in case the maximum/minimum extends roundtrip using quantize/unQuantize are out-of-range (alternatively, pass in a larger quantizationMargin) erwin.coumans 2012-10-10 04:21:36 +00:00
  • a32efa48c1 add BulletQuickstart.pdf and a reference to it from the old Bullet_User_Manual.pdf add HelloWorld demo to premake erwin.coumans 2012-10-08 19:01:47 +00:00
  • 30b88f2f8e more work on the new Bullet manual/quickstart guide, and cross reference to HelloWorld.cpp source code erwin.coumans 2012-10-06 20:56:44 +00:00
  • 48e932c8d6 fix build erwin.coumans 2012-10-05 22:12:41 +00:00
  • eaabf1a2c8 Expose btManifoldResult::calculateCombinedRestitution and btManifoldResult::calculateCombinedFriction as static member functions, so it can be reused for speculative contacts Add speculative contact restitution, but disabled by default, not well tested (btDiscreteDynamicsWorld::setApplySpeculativeContactRestitution) Add --with-double-precision option to premake build system erwin.coumans 2012-10-05 21:15:11 +00:00
  • 6be2689f01 add joint feedback (applied force and applied torque for a constraint) erwin.coumans 2012-10-05 05:37:12 +00:00
  • 394bb103f0 Fix src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp See Issue 643, thanks to Laurent at liquiddragon for the patch. Fix warning, See Issue 655 erwin.coumans 2012-10-04 20:32:04 +00:00
  • 416b8477b3 start to rewrite the Bullet manual and check-in the Latex source erwin.coumans 2012-10-03 19:34:43 +00:00
  • 74db95d827 disable sphere-box again, it seems broken http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=8456 erwin.coumans 2012-10-02 02:26:37 +00:00
  • 6284ded4a1 remove intptr_t, it breaks the build and it was not necessary erwin.coumans 2012-09-29 05:00:46 +00:00
  • cfb609f9d1 tweak CcdPhysicsDemo remove wrong cp.m_lateralFrictionInitialized = false; See http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=28851#p28851 erwin.coumans 2012-09-29 01:52:27 +00:00
  • 79a792913d Add the option BUILD_MULTITHREADING to CMAKE, only enabled on APPLE and MSVC platforms. This controls multi-core (BulletMultiThreaded), MiniCL, DX11 and OpenCL acceleration. On other platforms (Linux) it might work, but it is unsupported. Fix some warnings in btBulletWorldImprter erwin.coumans 2012-09-28 19:32:30 +00:00
  • 60bf599246 perform GrahamScanConvexHull2D around an arbitrary oriented 2D plane in 3D, to fix some convex hull face merging problems add compound shape support to BulletXmlWorldImporter and fix some compile issue under Debian (hopefully) object picking change in the demos: create a ball-socket picking constraint when holding shift while mouse dragging, otherwise a fixed (6dof) constraint add assert in constraint solver, when both objects have their inertia tensor rows set to zero btPolyhedralContactClipping: add edge-edge contact point in findSeparatingAxis (similar to the default GJK case) erwin.coumans 2012-09-28 07:14:48 +00:00
  • 837e5cb5e0 serialize rolling friction erwin.coumans 2012-09-27 16:20:29 +00:00
  • 4442a826ed add commandline arguments to serialize demo for xml export and Bullet import file name update AntTweakBar version in CDTestFramework add btCompoundShape support in BulletXmlWorldImporter (this importer is still premature/work-in-progress) erwin.coumans 2012-09-26 19:47:18 +00:00
  • 60c1b1918a fix bug for convex-convex polyhedral contact clipping, where the origin of the object is not located inside the convex hull of the vertices. erwin.coumans 2012-09-23 18:35:19 +00:00
  • 182c3034de fixes in btBulletXmlWorldImporter, and add premake4 support for the related demo erwin.coumans 2012-09-22 05:27:35 +00:00
  • 0fa444e851 fix Mac OSX build erwin.coumans 2012-09-22 04:26:14 +00:00
  • 6f60a388c6 add missing Demos/BulletXmlImportDemo serialize DynamicsWorldInfo erwin.coumans 2012-09-22 02:06:09 +00:00
  • f2c9cdfb11 add m_rollingFriction to serialization structures add btContactSolverInfo and gravity to serialization structures (actual serialization code will follow soon) erwin.coumans 2012-09-21 23:37:24 +00:00
  • 214579ec60 Allow btBulletWorldImporter to convert/export a .bullet file to XML Add first version of btBulletXmlWorldImporter, still incomplete but it can read some files Fix false assert in btSequentialImpulseConstraintSolver erwin.coumans 2012-09-21 22:47:11 +00:00
  • 7494463be8 reset the companion Id back to -1, because of a bug related to kinematic objects Thanks to Francois for the report. See Issue 652 erwin.coumans 2012-09-20 11:32:27 +00:00
  • 5bba00dea4 improve control over rolling friction, use the same m_rollingFriction for both linear factor and absolute clamping value. erwin.coumans 2012-09-20 04:18:29 +00:00
  • 59a29b1859 fix kinematic objects, see Issue 652 add m_rollingFriction to btRigidBody::btRigidBodyConstructionInfo erwin.coumans 2012-09-20 03:32:52 +00:00
  • 19583868a9 fix AllBulletDemosOSX, 16-byte alignment and Xcode project erwin.coumans 2012-09-17 17:02:33 +00:00
  • a76e38eff0 fix link order so that the premake build works under Linux erwin.coumans 2012-09-17 16:55:47 +00:00
  • 8be5172df5 fix issue in the recent SSE implementation of setInterpolate3 align class erwin.coumans 2012-09-17 16:03:47 +00:00
  • 90643bec75 fix problem with btCylinderShape creation in RollingFrictionDemo erwin.coumans 2012-09-16 19:26:27 +00:00
  • 4934ce61fa tweak rolling friction in RaytestDemo erwin.coumans 2012-09-16 17:23:39 +00:00
  • 22fb7d5c1e improve rolling friction using anisotropic direction, to avoid resting in an instable position (for implicit capsule, cylinder and cone shape) See Bullet/Demos/RollingFrictionDemo for an example erwin.coumans 2012-09-16 17:01:25 +00:00
  • 26c713423f add RollingFrictionDemo erwin.coumans 2012-09-15 07:03:23 +00:00
  • 7eebb79ced implemented rolling friction, using a contact constraint. Useful to get rolling spheres to rest, even on a slightly sloped plane. See http://www.youtube.com/watch?v=RV7sBAsKu4M and Bullet/Demos/RollingFrictionDemo Fixes in FractureDemo (mouse picking constraint needs to be removed, otherwise constraint solver crashes/asserts) erwin.coumans 2012-09-15 06:52:17 +00:00
  • 54744b6ab9 added gyroscopic force option for btRigidBody, body->setFlags(BT_ENABLE_GYROPSCOPIC_FORCE); Note that it can easily introduce instability at regular (60Hertz) simulation steps so it is generally best to not use the option. If needed, use a very small internal step, such as 1000 Hertz (world->stepSimulation(dt,100,1./1000.f); or stepSimulation(1./1000.,0); erwin.coumans 2012-09-14 21:39:48 +00:00
  • 3e9f35c0fd Add btGearConstraint, with a demo in Bullet/Demos/ConstraintDemo Thanks to Dimitris Papavasiliou for the idea. erwin.coumans 2012-09-13 22:40:39 +00:00
  • 2dfde77bac delete some unused projects erwin.coumans 2012-09-13 00:25:44 +00:00
  • 47cae15fe5 add missing file in AllBulletDemosOSX fix RaytestDemo CMakeLists.txt erwin.coumans 2012-09-13 00:14:30 +00:00
  • 737a2829bb remove rigid body gpu pipeline, the latest version is at https://github.com/erwincoumans/experiments erwin.coumans 2012-09-13 00:07:58 +00:00
  • c2f9d927c2 fix ray test kF_FilterBackfaces and kF_KeepUnflippedNormal flags add Demos/RaytestDemo to show/test rayTest fix premake batch files erwin.coumans 2012-09-12 23:19:05 +00:00
  • 73082e995c enable AMD OpenCL sdk for linux too Fixes Issue 641 erwin.coumans 2012-09-12 16:42:03 +00:00
  • 9a460942a9 register the gimpact collision algoritm in the SerializeDemo by default erwin.coumans 2012-09-11 22:28:41 +00:00
  • 2871a3d30f enable import/deserialization of optimizedBvh data in a .bullet file erwin.coumans 2012-09-11 19:59:00 +00:00
  • 4eb5240cbe Applied patch for character controller by bjorn.wesen. Fixes Issue 644. erwin.coumans 2012-09-11 04:36:57 +00:00
  • d99d9779a2 cast to char to avoid C++11 issue Fixes Issue 716. erwin.coumans 2012-09-11 03:58:11 +00:00
  • 1b7642f0f5 Prepare for 2.81 release, increase version numbers Fixed DNA serialization for C++11: avoid negative char values Fixes 617. (needs to be tested) erwin.coumans 2012-09-11 03:49:50 +00:00
  • 8c56528a79 Avoid using restitution for ccd motion clamping. Restitution for fast moving objects should be handled by btDiscreteDynamicsWorld::createPredictiveContacts (make sure to merge islands based on those predictive contacts too, added some check in the solver) This fixes Issue 356. Use same solver settings for AllBulletDemos Make sure to embed the setCcdSweptSphereRadius inside the actual collision shape (for shoot box) erwin.coumans 2012-09-11 03:12:32 +00:00
  • 9612561113 add btDiscreteDynamicsWorld::createPredictiveContacts after discrete collision detection and add temporary contact manifolds, for the constraint solver. This should improve 'ccd' handling when using world->getDispatchInfo().m_useContinuous = true;body->setCcdSquareMotionThreshold(...); body->setCcdSquareMotionThreshold(...) shoot smaller boxes (test) use yellow instead of orange for contact point normals tweak default erp and erp2 values, now split impulse is on by default (need to check it) erwin.coumans 2012-09-11 00:56:11 +00:00
  • 9cfcabfc4c disable all demos for premake4 iOS build (it only compiles HelloWorld, Benchmark and UnitTest for now) add btAlignedFree to deleteCriticalSection erwin.coumans 2012-09-10 16:02:30 +00:00
  • 77b662d5fe fix a few more warnings under Windows fix linker issue due to unsigned/int variable erwin.coumans 2012-09-10 04:46:39 +00:00
  • 5417bae113 add zigzag heightfield for Ogre compatibility. Fixes Issue 625. Thanks to KLLoyd! erwin.coumans 2012-09-09 22:48:20 +00:00
  • f50cf5585a fix MinGW compilation, use size_t instead of unsigned long add missing virtual methods in SequentialThreadSupport erwin.coumans 2012-09-09 22:19:54 +00:00
  • e2522c6f9b re-enable debug drawing of box, instead of using the generic convex path. Fixes Issue 622. Thanks for the report! erwin.coumans 2012-09-09 22:08:23 +00:00
  • 2fb970ce33 disable debug drawing in btCompoundCollisionAlgorithm Fixes Issue 600. Thanks to Stuart for the report. erwin.coumans 2012-09-09 21:31:02 +00:00
  • 6b8a571438 better fix for memory issue of BulletMultiThreaded See Issue 271 and http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=&f=9&t=4043 erwin.coumans 2012-09-09 21:25:00 +00:00
  • ccfbb9fd79 revert memory deletions, should be done properly erwin.coumans 2012-09-09 20:57:41 +00:00
  • 491c91f486 fix memory leak in BulletMultiThreaded Fixes Issue 271. erwin.coumans 2012-09-09 20:53:55 +00:00
  • 7bb4e0e1bd fix ForkLiftDemo update (previous commit) implement preallocate{Vertices,Indices} in btTriangleMesh. Fixes Issue 647. erwin.coumans 2012-09-09 17:59:02 +00:00
  • ff72d64ffa fix memory leak in Box2dDemo. Fixes Issue 619. Thanks to Joshua Downer for the report. erwin.coumans 2012-09-09 17:31:10 +00:00
  • 3b83428a7f Applied polar decomposition patch. Fixes Issue 621. Thanks to Christian for the report, Joshua for the fix, Dongsoo for checking the fix. Applied picking cloth patch. Fixes Issue 646. Thanks to Dongsoo. Applied patch Softbody updateConstraints. Fixes Issue 503. Thanks to Dave Bruce Phillips and Dongsoo. Fix various warnigns under Mac OSX. erwin.coumans 2012-09-09 17:22:30 +00:00
  • e208f99289 clear all arrays when deleting data. Fixes Issue 645. erwin.coumans@gmail.com 2012-09-08 20:05:53 +00:00
  • 2700ba17c0 fix memory leak when calling initializePolyhedralFeatures erwin.coumans 2012-09-08 19:43:24 +00:00
  • f3d40957be replace MAKE_ID by BT_MAKE_ID to avoid conflic with Blender code base. Fixes Issue 628, thanks to Sergey! erwin.coumans@gmail.com 2012-09-08 19:33:47 +00:00
  • b69c6ac3f5 fix padding in btSolverConstraint, see Issue 650 fix some warnings erwin.coumans 2012-09-08 19:21:14 +00:00
  • 9065f59229 only use neon for armv7, quick commit through website erwin.coumans@gmail.com 2012-09-06 05:22:17 +00:00
  • 196aa20329 add m_splitImpulseTurnErp solver setting, initialized to 0.1: more stable recovery from deeper penetrations by reducing the angular effect (if split impulse is enabled) Set it to 1.0 to disable the effect. removed broken/not maintained heightfield fluid demo add some API methods to btPersistentManifold erwin.coumans 2012-09-03 04:38:08 +00:00
  • c1138535f9 use btAssert instead of assert use __debugbreak for Windows MSVC asserts and asm volatile ("int3");\ on Mac OSX (__i386__ / __x86_64__) erwin.coumans 2012-09-02 17:54:30 +00:00
  • c28f413e50 remove obsolete IBM Cell SDK makefiles erwin.coumans 2012-09-02 17:38:51 +00:00
  • 48966ec247 remove the need for ARM_NEON_GCC_COMPATIBILITY definition (arm/Apple/iOS) erwin.coumans 2012-08-31 22:41:05 +00:00
  • 84b1774dda improve handling of restitution by using the velocity (linear/angular) before applying forces: this is done by re-introducing the btSolverBody and only apply the forces to solver body, and use the original rigid body velocity for restitution computation. warmstarting for contact points was broken, fix in btPersistentManifold enable split impulse by default (at the cost of some performance) add the option for zero-length friction (instead of recomputing friction directions using btPlaneSpace), use the solver mode flag SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS precompute lateral friction directions (in btManifoldResult) remove the mConstraintRow[3] from btManifoldPoint, it just took a lot of memory with no benefits: fixed it in btParallelConstraintSolver erwin.coumans 2012-08-31 19:46:24 +00:00
  • 37ebcc3aa6 fix and re-enable sphere-box collision algorithm, Issue 643 erwin.coumans 2012-07-31 17:17:51 +00:00
  • 7f6131f0cc fix soft body friction value, Issue 613 erwin.coumans 2012-07-31 17:02:40 +00:00
  • 1a3cbb0177 fix unit test under Ubuntu fixes Issue 629, thanks to joshua.downer for the report and fix erwin.coumans 2012-07-31 16:53:44 +00:00
  • a734e86453 fix autotools/autoconf see also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=8300&p=28416#p28416 erwin.coumans 2012-07-31 04:40:16 +00:00
  • 10ed7bffd5 Fix serialization issue with btGeneric6DofSpringConstraintData, due to typo Skip btGeneric6DofSpringConstraintData parts of the data that will be invalid in .bullet files version 280 or older This fixes Issue 618, thanks to cyrfer for the report. minor improvements in premake build (name library output so multiple Visual Studio installations don't conflict) remove msvc folder erwin.coumans 2012-07-24 04:07:25 +00:00
  • 78e1058b68 apply forgotten patch in a closed issue http://code.google.com/p/bullet/issues/detail?id=573 erwincoumans 2012-06-29 22:36:38 +00:00
  • f9908667eb fix xcode project in Extras/AllBulletDemosOSX and enable stencil shadows erwincoumans 2012-06-21 07:00:08 +00:00
  • 73b217fb07 Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov. erwin.coumans 2012-06-07 00:56:30 +00:00
  • 777b92a2ad fix HACD/CMakeLists.txt to add .inl files for install fixes Issue 616 https://code.google.com/p/bullet/issues/detail?id=616&colspec=Modified%20ID%20Type%20Stars%20Status%20Owner%20Summary fix Intel cmake build of ParticlesOpenCL and OpenCLClothDemo disable debug printf erwin.coumans 2012-05-30 19:22:54 +00:00
  • ec734ada87 OpenCL GPU rigid body pipeline2: initialize the host/gpu velocities so that the demo also works with NVIDIA GPUs (apparently AMD Radeon initializes the memory with zero, hiding this bug) erwin.coumans 2012-04-10 23:36:07 +00:00
  • 8453942546 workaround for a GCC 4.2 compiler bug and warning in pointer conversion, fixes Issue 615, thanks to Daniel Sefton for the report erwin.coumans 2012-03-30 19:15:55 +00:00
  • 4b92fbaccf fix AllBulletDemosOSX Xcode project erwin.coumans 2012-03-27 21:27:19 +00:00
  • 0d077293a5 use heap sort instead of quicksort erwin.coumans 2012-03-22 17:43:17 +00:00
  • da54814d09 Bug fix in EPA implementation, compute closest triangle to the origin using edges/vertices, instead of the projected origin distance. See Issue 606 for detailed description. Thanks a lot to Jarno for the report and fix! erwin.coumans 2012-03-16 18:59:50 +00:00
  • 6fe42c183a Fix deletion of debug drawer (use a static global) Fixes issue 608 erwin.coumans 2012-03-15 21:56:57 +00:00
  • f4cf504223 add a couple of missing PhysicsEffects premake files erwin.coumans 2012-03-14 20:35:46 +00:00
  • 76375afff2 revert quickSort change in commit http://code.google.com/p/bullet/source/detail?r=2527 and fix the underlying sort issue in VoronoiFractureDemo (store intermediate values in memory to avoid problems) @todo: rewrite the island management to avoid sort for better performance Thanks to Peter Kyme for the report, fixes Issue 607 erwin.coumans 2012-03-14 03:52:29 +00:00
  • 52f9f6ed09 convert UTF-8 to ascii (how did the Byte Order Mark/BOM ever get into this file?) erwin.coumans 2012-03-12 18:43:11 +00:00
  • 28de5ea030 unsigned char -> char for serialization data structures. See Issue 604 erwin.coumans 2012-03-05 23:38:36 +00:00
  • b5b31ce52b added VoronoiFractureDemo, thanks to RBD fix in infinite recursion in quickSort, exclude the pivot in each sub partition disabled constraints don't merge simulation islands, and they don't disable collision between linked rigid bodies either. erwin.coumans 2012-03-05 21:47:05 +00:00
  • 03e1603a2f update explanation about GPU rigid body pipeline erwin.coumans 2012-03-05 05:52:36 +00:00
  • 52c15f9fd0 explain that the GPU rigid body pipeline is only tested under Windows, with recent GPU erwin.coumans 2012-03-05 05:50:51 +00:00
  • 8bf2ce9911 update Bullet_User_Manual.pdf with 'What's new for Bullet 2.80' erwin.coumans 2012-03-05 05:45:46 +00:00
  • ee63abcae4 update PhysicsEffects Android readme and bump up Sony copyright year erwin.coumans 2012-03-05 05:06:14 +00:00
  • a93a661b94 Add PhysicsEffects to Extras. The build is only tested on Windows and Android. The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587 erwin.coumans 2012-03-05 04:59:58 +00:00
  • 6cf8dfc202 fix linux build, and enable simulation by default for SerializeDemo erwin.coumans 2012-03-05 01:10:58 +00:00
  • 571af41cf6 Add the GPU rigid body pipeline from https://github.com/erwincoumans/experiments as a Bullet 3.x preview for Bullet 2.80 erwin.coumans 2012-03-05 00:54:32 +00:00