Commit Graph
100 Commits
Author SHA1 Message Date
ejcoumans c86fea11dc use btHullShape/btConvexHull to reduce vertices in a convex hull. Perhaps we always use this, to avoid convex objects with too many vertices...? 2008-01-24 01:35:34 +00:00
ejcoumans 03a05c25af removing a lot of unwanted code from btConvexHull (more refactoring will follow) 2008-01-24 01:08:15 +00:00
ejcoumans 19753da3b4 prettified convex composition demo (added concave version, next to convex hull and convex decomposition) 2008-01-23 23:48:30 +00:00
ejcoumans 95fa8f9185 use new convex hull drawing code for btConvexTriangleMeshShape 2008-01-23 23:36:45 +00:00
ejcoumans af85183a48 fixed to get MacOSX to compile, added new files to CMakeLists.txt 2008-01-23 23:13:31 +00:00
ejcoumans 127d911c9d Added Stan Melax Convex Hull utility under Zlib license, Thanks Stan!
Use this Convex Hull to create a renderable shape, using btHullShape, Thanks to John McCutchan
2008-01-23 22:24:45 +00:00
ejcoumans 6eb97cd966 added debug rendering for planeshape
added void* userpointer (+getUserPointer/setUserPointer) to each btCollisionShape
2008-01-23 03:06:15 +00:00
ejcoumans 63dc666bf6 fix for static planeshape and spheres, need to use the getSupportingVertex with margin for proper contact point location. 2008-01-23 02:42:14 +00:00
ejcoumans f12f04fb97 optimization: only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
based on 3000 body benchmark
2008-01-18 07:10:08 +00:00
ejcoumans c0055bdb4a removed some profiling in the innerloop, it hurts performance 2008-01-18 06:48:55 +00:00
ejcoumans 6ba6805b43 bugfix: need to use returned address of cellDmaSmallGetReadOnly
Thanks John McCutchan for pointing this out. Affects non-Cell BulletMultiThreaded.
2008-01-12 00:07:39 +00:00
ejcoumans abfe5c81f7 ADD_DEFINITIONS( -D_CRT_SECURE_NO_DEPRECATE) for COLLADA_DOM/CMakeLists.txt, so that msvc stop warning/complaining about sprintf etc. 2008-01-03 04:59:07 +00:00
ejcoumans 2c00af5dc9 removed duplicate .cpp entries in CMakeLists.txt 2008-01-03 04:55:34 +00:00
ejcoumans d051e2eacb First commit of 2008, Happy New Year!
Add option to compile without btClock and without profiling: comment out USE_BT_CLOCK, and #define BT_NO_PROFILE
Fixed typo/case in #include "LinearMath/btQuickProf.h", in SpuParallelSolver.cpp
Removed unnecessary files from libxml CMakeLists.txt
2008-01-03 04:42:00 +00:00
ejcoumans 4a5af68c04 updated version for MSVC projects to 2.66 2007-12-17 05:26:24 +00:00
ejcoumans 7897368754 updated version to 2.66 2007-12-17 05:08:53 +00:00
ejcoumans 60fbf05a57 updated ChangeLog.txt, better to make a quick new release with the important fixes 2007-12-17 04:34:34 +00:00
ejcoumans 17a214a2b3 - Added btRigidBodyConstructionInfo, to make it easier to set individual setting (and leave other untouched) during rigid body construction.
This was harder using default arguments. Thanks Vangelis Kokkevis for pointing this out.
- Fixed memoryleak in the ConstraintDemo and Raytracer demo.
- fixed issue with clearing forces/gravity at the end of the stepSimulation, instead of during internalSingleStepSimulation.
Thanks chunky for pointing this out: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1780
- Disabled additional damping in rigid body by default, but enable it in most demos. Set btRigidBodyConstructionInfo m_additionalDamping to true to enable this.
- Removed obsolete QUICKPROF BEGIN/END_PROFILE, and enabled BT_PROFILE. Profiling is enabled by default (see Bullet/Demos/OpenGL/DemoApplication.cpp how to use this).
User can switch off profiling by enabling define BT_NO_PROFILE in Bullet/src/btQuickprof.h.
2007-12-17 04:26:36 +00:00
ejcoumans b8c2cb6f53 Stop MSVC 8/9 from moaning
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS)
2007-12-15 03:41:07 +00:00
ejcoumans 8feabf889b fix in CMakeLists.txt 2007-12-15 03:33:23 +00:00
ejcoumans 81d781c1c5 updated ChangeLog.txt with recent improvements 2007-12-15 03:23:36 +00:00
ejcoumans c09a09d169 replaced cellDmaSmallGet by mfc command 2007-12-15 03:03:09 +00:00
ejcoumans 61ffa6a1b5 Updated cmake files, added header files, Thanks John McCutchan
re-autogenerated msvc projectfiles with new HelloWorld/BulletMultiThreaded Demo 
Minor fixes
2007-12-15 02:48:24 +00:00
ejcoumans 4a3c2506d4 fixed cmake/jam for HelloWorld sample 2007-12-15 02:42:33 +00:00
ejcoumans a77fca6394 add printing of worldpos in HelloWorld.cpp 2007-12-15 02:28:39 +00:00
ejcoumans 6dff743d68 Cleanup some #defines in parallel collision detector, add conditional freeglut support to return from glutMainLoop. 2007-12-15 00:40:34 +00:00
ejcoumans 335c79a2a2 added CMake support for AllBulletDemos 2007-12-14 08:35:35 +00:00
ejcoumans b29330b19d added MultiThreadedDemo to AllBulletDemos 2007-12-14 07:57:20 +00:00
ejcoumans c5e6044e53 added MultiThreadedDemo 2007-12-14 07:17:35 +00:00
ejcoumans d7354e5387 get SequentialThreadSupport to compile on the Mac 2007-12-14 06:21:51 +00:00
ejcoumans 9e25108b06 use freeglut by default under Windows 2007-12-14 02:48:53 +00:00
ejcoumans 38349b5af4 add freeglut (work in progress) 2007-12-14 01:46:49 +00:00
ejcoumans 961c38269b Added address to debug memory allocator
Renamed 'free' in 'freeMemory' to avoid name clashes with some Microsoft debugging tools.
2007-12-14 01:45:13 +00:00
ejcoumans 051efde77a Added HelloWorld application: minimal demo showing construction, stepping and deletion of a dynamics world. 2007-12-14 01:21:02 +00:00
ejcoumans 599579803e Added portable non-parallel implementation for btThreadSupportInterface: SequentialThreadSupport, Thanks John McCutchan (JMC)
Added CMake support for BulletMultiThreaded.
2007-12-13 03:47:47 +00:00
ejcoumans 8d10a6ba1d Fix friction and restitution in BulletMultiThreaded (collision detection and parallel solver)
Thanks to lsgmasa for reporting, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1758
2007-12-12 03:41:35 +00:00
ejcoumans 947dc8d33d Moved the 'btRigidBody::clearForce' to the end of the stepSimulation, instead of in each substep.
Should help with this issue, reported here: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1601
We can optionally leave out the 'clearForces'.
Thanks everyone for the discussion.
2007-12-12 02:53:51 +00:00
ejcoumans 210a913110 autogenerated msvc projectfiles (after adding btConvexPlaneCollisionAlgorithm to jam files) 2007-12-12 00:55:40 +00:00
ejcoumans d963a41a6b added new btConvexPlaneCollisionAlgorithm to cmake build files 2007-12-11 23:48:30 +00:00
ejcoumans 4c69ee93e2 small improvement in btConvexPlaneCollisionAlgorithm 2007-12-11 23:35:37 +00:00
ejcoumans a7e04dbdc2 Added faster and more robust support for btStaticPlaneShape 2007-12-11 23:13:29 +00:00
ejcoumans 0bf152cabe fixes in btCollisionWorld and Raytracer, to allow 'all hits' (work in progress) 2007-12-11 03:02:47 +00:00
ejcoumans a537fb68b6 fixes in btCollisionWorld and Raytracer, to allow 'all hits' (work in progress) 2007-12-11 03:00:53 +00:00
ejcoumans c1c01ff1a0 Use btContinuousConvexCollision instead of btGjkConvexCast (has issues in btCollisionWorld::objectQuerySingle)
Fixes in btHeightfieldTerrainShape, thanks Jay Lee.
2007-12-11 00:38:13 +00:00
ejcoumans a45912e39c move updateAabbs from dynamics world to collision world 2007-12-10 02:59:04 +00:00
ejcoumans f1be4ab221 only update aabb of active objects, thanks Peter Tchernev for reporting (http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1764 )
move debug aabb rendering from updateAabb to debugDrawWorld
2007-12-10 02:18:38 +00:00
ejcoumans bf5a4a7d39 added workaround to compile libxml under Visual Studio 2008 Beta 2 2007-12-10 00:44:18 +00:00
ejcoumans a34f229ad3 make glui compile under MSVC 9.0 beta (vsnprintf is already defined) 2007-12-10 00:33:19 +00:00
ejcoumans 68af58c09d demo cleanup part 6, basic demo more self contained 2007-12-07 19:56:42 +00:00
ejcoumans a4bc26544c add support for generic concave shapes for convex cast.
minor improvement in ray cast demo.
Thanks John McCutchan (JMC)
2007-12-07 19:21:16 +00:00
ejcoumans 9447dfdcfb demo cleanup part 5, fixed memory leaks in ConstraintDemo 2007-12-07 06:24:19 +00:00
ejcoumans c1a2debd3b demo cleanup part 4 (fixed leaks in vehicle demo) 2007-12-07 02:12:00 +00:00
ejcoumans 8a28c7940a demo cleanup part 3 (fixed memory leaks in raytracer demo and linear convex cast demo) 2007-12-07 01:33:40 +00:00
ejcoumans e5720170f0 demo cleanup part 2 (gimpact memory leaks) 2007-12-07 01:21:37 +00:00
ejcoumans 2e4912b67a demo cleanup part 1 2007-12-07 00:27:30 +00:00
ejcoumans 71fb40b775 some demo cleanup, part 0 2007-12-06 23:58:50 +00:00
ejcoumans c09923dc20 fixed issue with fixed rigid bodies: need to create with mass == 0 2007-12-06 04:44:04 +00:00
ejcoumans 8f6bffe1f6 updated autogenerated projectfiles for new demos 2007-12-06 03:07:24 +00:00
ejcoumans 4d260bb736 added new demos to build system, fixed timing report (is in milliseconds -> ms) 2007-12-06 03:05:57 +00:00
ejcoumans 6f80b98a67 - fix issue with convex cast: results further away (larger hitfraction) could overwrite closer results
- minor naming convention thing (variables start with lower case)
- renamed MotorDemo
- added ConcaveConvexcastDemo, Thanks John McCutchan (JMC)
2007-12-06 02:54:29 +00:00
ejcoumans 35d2ae870c added MotorControl demo, thanks to eddybox 2007-12-06 02:17:15 +00:00
ejcoumans d53f2875e5 minor fixes, only btBvhTriangleMeshShape should provide getShapeType(), add get methods for motor limits in btHingeConstraint. 2007-12-06 01:41:07 +00:00
ejcoumans 1245995c84 Added convex cast query to collision world.
Thanks to John McCutchan (JMC)
2007-12-06 00:51:24 +00:00
ejcoumans d2973ed48a added workaround for OpenGL bug in Mac OS X 10.5.0 (Leopard)
added concave raycast demo
Thanks to John Rowe (JMC)
2007-12-05 20:34:32 +00:00
ejcoumans a64cc39faf Fixed issues that prevent Linux version to compile. Thanks to Enrico for reporting and patch, see
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1747
2007-12-04 02:22:05 +00:00
ejcoumans 1c82712b72 added newline at end, to avoid warning.
Thanks verizon for reporting!
2007-12-01 19:56:18 +00:00
ejcoumans 638c6f42e1 Added ConcaveRaycastDemo, thanks to John Rowe (JMC) for the contribution! 2007-11-30 20:38:47 +00:00
ejcoumans 86f0575291 fixed misleading name 'numTriangleIndices' into 'numTriangles', thanks Sean Tasker for reporting:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1733
2007-11-30 06:59:12 +00:00
ejcoumans f2c9588969 Added raycast against trianglemesh. Will be extended to object cast soon.
Thanks John Rowe (JMC)
2007-11-29 21:24:51 +00:00
ejcoumans 174f6009bb make getNumPoints const correct, add const getPoints(). Thanks Dirk
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1725
2007-11-28 20:14:01 +00:00
ejcoumans eb9429ad31 need to include btQuickprof.h, instead of btQuickProf.h (breaks case sensitive systems)
Thanks ola for reporting this!
2007-11-28 18:55:28 +00:00
ejcoumans e252f5cadd Bugfix: allow btCollisionObjects (non-btRigidBody) to interact properly with btRigidBody for cache-friendly btSequentialImpulseConstraintSolver.
Thanks Andy O'Neil for pointing this out.
2007-11-28 03:17:09 +00:00
ejcoumans 5c1609fb23 don't fail if spheres have identical center, use arbitrary separating normal (1,0,0)
Thanks Sean Tasker for reporting!
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1681
2007-11-21 04:17:00 +00:00
ejcoumans 58014b9848 2007-11-21 04:01:12 +00:00
ejcoumans 0da5790e5c small update on hierarchical timing integration 2007-11-21 03:49:23 +00:00
ejcoumans cab75b53ec added hierarchical profiling (needs more cleanup)
avoid dynamic allocations in btRaycastVehicle
2007-11-21 03:00:40 +00:00
ejcoumans 89382c0dc4 refreshContactPoints() is not needed anymore, it is already done inside collisionWorld->performDiscreteCollisionDetection(); 2007-11-17 17:25:38 +00:00
ejcoumans f5fb2d77eb fixed include path (don't use system include <>, but "" instead)
Thanks to Stephen (shatcher) for reporting!
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1696&p=6412#p6412
2007-11-17 17:16:19 +00:00
ejcoumans 56e072ccc6 fixed memory leak in btMultiSapBroadphase,
fixed hash function (typo, should use 2 proxies)
Thanks to Stephen (shatcher) for reporting and fixes!
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1696
2007-11-17 17:07:58 +00:00
ejcoumans 56c69bc42e - stop threads when exiting demo that uses multi threading
- improved friction model for parallel solver (align the friction direction with projected velocity, unless the projection is close to zero (only then use 2 arbitrary axis orthogonal to contact normal)
2007-11-11 22:48:08 +00:00
ejcoumans 232f41353f fixed issue with BulletMultiThreaded parallel solver friction constraint initialization, and removed unused velocityImpulse. 2007-11-11 18:39:47 +00:00
ejcoumans dd934ebd02 modified Jamfile for GIMPACT, to properly install headerfiles 2007-11-08 17:57:04 +00:00
ejcoumans 7ef4eab189 use better tolerance, instead of hard-coded 0.0001 inside the btMultiSphereShape supporting vector implementation.
Thanks to Phil Knight for reporting and fixing this issue (it could lead to failing collisions under certain conditions).
2007-11-07 13:39:05 +00:00
ejcoumans 126f46cb99 attempt to try to 'install' the headers of GIMPACT 2007-11-07 12:35:57 +00:00
ejcoumans 282cbdcdd9 applied patch contributed by Tim Johansson: adds support for multiple mesh parts in combination with bvh, add short index support for meshes. 2007-11-06 06:47:04 +00:00
ejcoumans 47afa86482 added version define BT_BULLET_VERSION 2007-11-05 07:48:51 +00:00
ejcoumans 12c39a9d9f fixes in glui.h, forward declare classes 2007-11-05 07:38:22 +00:00
ejcoumans a03e5d7a56 added main.o (main.cpp) in ibm cell sdk makefile 2007-11-05 07:28:53 +00:00
ejcoumans e755d1ed4e added some comments, to clarify unit-test/brute force implementations. 2007-11-02 01:14:29 +00:00
ejcoumans 974ad5ac1b minor changes to make text better readable 2007-11-02 00:40:56 +00:00
ejcoumans 0723448895 disabled btTriangleMeshShape, to avoid usage, it is very slow performing for larger triangle meshes. Please use the derived btBvhTriangleMeshShape instead. 2007-11-01 23:59:22 +00:00
ejcoumans c3ac939a94 removed debug drawer, should be added externally (in main.cpp or in AllBulletDemos) 2007-11-01 23:44:50 +00:00
ejcoumans 2aec2a9969 Added some comments about the btPersistentManifold (contact point cache for potential overlapping pairs)
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1608
2007-11-01 23:42:17 +00:00
ejcoumans dc4aacb03b add ability for user pair callback, this can be used to keep track of objects, overlapping a certain AABB/shape. 2007-11-01 18:21:17 +00:00
ejcoumans b70f5cda39 more demo cleanup 2007-11-01 06:01:07 +00:00
ejcoumans f3424f491c cleanup memory in CcdPhysicsDemo, RagdollDemo, ConcaveDemo, BspDemo (work in progress) 2007-11-01 05:50:50 +00:00
ejcoumans a146bbc293 more memory leak fixes in demo and btSimpleBroadphase.
- deleting object (END key) needs to release
- call destructor of pair cache
2007-10-31 08:17:48 +00:00
ejcoumans a101719687 - removed warnings in GLUI, thanks Jorrit Tyberghein for the patch!
- removed memory leaks from BasicDemo and Bullet library (other demos needs to be cleaned up!)
- added memory leak debugging functionality in btAlignedAlloc.h: #define BT_DEBUG_MEMORY_ALLOCATIONS
2007-10-31 08:00:03 +00:00
ejcoumans 42fc5b37cc fixed drawing issue with new AllInOne demos, glClear/glutSwapBuffers was called twice each frame. 2007-10-31 04:39:45 +00:00
ejcoumans c36133cbd5 - removed obsolete/unused method in btTransform.h
- enable pause mode in AllBulletDemos.
- allow verbose output of time stepping in CcdPhysicsDemo
2007-10-27 00:17:20 +00:00