Commit Graph
100 Commits
Author SHA1 Message Date
ejcoumans ca24744b9d removed obsolete variables/code 2007-06-19 23:57:25 +00:00
ejcoumans c095927afb don't check twice, thanks Marten Svanfeldt
>>2. reserve(int) method check capacity() < _Count twice.
2007-06-19 23:45:10 +00:00
ejcoumans 769809e3a7 disabled memcpy by default, it seems to be opening a can of worms, some platforms/compilers have it defined in <memory.h>, others in <string.h> etc
also for placement new, include <new> rather then <memory.h>
Thanks Marten Svanfeldt for the help
2007-06-19 23:41:01 +00:00
ejcoumans 8006800b33 updated changelog 2007-06-16 04:56:19 +00:00
ejcoumans 41f7da2b3b disabled BulletMultiThreaded project in Jamfile 2007-06-16 04:54:50 +00:00
ejcoumans 48fbe0d6ad removed some obsolete include files 2007-06-16 02:46:49 +00:00
ejcoumans 272a7dfac4 More work on multi-threaded version, fixed alignment issues in DMA.
BulletMultiThreaded shared implementation works now on both Win32 Threads and PS3 Cell SPU.
2007-06-16 02:06:24 +00:00
ejcoumans ca1c42f07f use <memory> for replacement new 2007-06-16 00:24:28 +00:00
ejcoumans 65d10d7b12 Fixes in aligned object array, to call copy constructor, and not the assignment operator, operator=
Also allows to use the array for classes with virtual methods.
2007-06-15 23:49:52 +00:00
ejcoumans ea4dfc15d5 updated multi threading shared code on multiple platforms. 2007-06-15 02:06:56 +00:00
ejcoumans 718b73371f removed 'processAllTrianglesBruteForce'
autogenerated new visual studio projectfiles
2007-06-14 13:06:05 +00:00
ejcoumans a57d5e1106 update visual studio project generation for double precision 2007-06-14 12:55:27 +00:00
ejcoumans fc6cf5dbef DMA / memcpy the actual size, rather then over-estimated (can cause crashes)
added alternative to memcpy, for debugging
2007-06-14 00:21:15 +00:00
ejcoumans f4d31a2dd8 unknown issue with dma size, need to investigate deeper (had to increase target buffer size to avoid crashes) 2007-06-13 23:18:04 +00:00
ejcoumans 0fb0b6056c bug in dma size calculation 2007-06-13 23:05:37 +00:00
ejcoumans effb5a8b62 added brute-force triangle iteration method, to allow graphics to skip aabb traversal (useful for debugging) 2007-06-13 22:35:14 +00:00
ejcoumans 05cbd96972 updated multithreaded version for concave trimeshes 2007-06-13 22:25:37 +00:00
ejcoumans 68b4f60033 fixed to potential issues, reported by marshall. Thanks! 2007-06-13 20:05:02 +00:00
ejcoumans 4f9d719493 add snippets for convex/concave multithreaded 2007-06-13 06:44:47 +00:00
ejcoumans 2b39be94a3 enable convex polyhedra (btConvexHullShape) for multi-threaded version 2007-06-13 06:01:56 +00:00
ejcoumans 50f957eff1 removed bookmark 2007-06-13 05:31:12 +00:00
ejcoumans 06e71f8fbf put proper ZLib license on top of the files 2007-06-13 05:21:34 +00:00
ejcoumans a608d1ad47 Added sample code to enable parallel (multi threaded) dispatcher (disabled by default, see #define USE_PARALLEL_DISPATCHER) 2007-06-13 05:12:01 +00:00
ejcoumans d2aa366226 added Bullet multi threaded projectfiles 2007-06-13 05:04:13 +00:00
ejcoumans ee8322ae6b 2007-06-13 05:00:42 +00:00
ejcoumans 705e6df404 updated version 2007-06-13 04:41:24 +00:00
ejcoumans 32d551944b added files to Bullet multi-threaded 2007-06-13 03:58:37 +00:00
ejcoumans 53836286b7 added jamfile for multi-threaded project 2007-06-13 01:27:44 +00:00
ejcoumans a424207b73 removed obsolete files 2007-06-13 01:05:45 +00:00
ejcoumans 6f26aa1591 Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
SpuLibspe2Support is on the todo list, so it can run on Cell Blade & PS3 Linux.
2007-06-13 01:04:43 +00:00
ejcoumans a0c6adf5d6 removed XNA physics sample code 2007-06-12 01:40:33 +00:00
ejcoumans b098652911 offset the raytrace texture to make it visible on some systems 2007-06-01 20:28:23 +00:00
ejcoumans b958c1fbcb 2007-06-01 02:09:39 +00:00
ejcoumans ea21903baa updated version to Bullet 2.52 2007-06-01 02:08:43 +00:00
ejcoumans 838d2bae1e - sign-bit went wrong in case of 32-bit broadphase, causing quantization problems.
Thanks DevO for reporting.
2007-06-01 01:24:47 +00:00
ejcoumans 764087fc4f sign-bit went wrong in case of 32-bit broadphase. Thanks DevO for reporting. 2007-06-01 01:21:44 +00:00
ejcoumans f1e929f8a4 fixed 'getEuler' method 2007-05-30 03:07:39 +00:00
ejcoumans eca55afe4d some more changes related to PS3 SPU optimizations (16-byte alignment, allowing non-virtual access to data) 2007-05-25 23:27:49 +00:00
ejcoumans 8b453dfd9c Added fix to changelog, with credits to Phil Knight for reporting and help to fix it. 2007-05-23 20:29:04 +00:00
ejcoumans c1250cd26a Planar triangle meshes with zero extends (in any direction) could cause quantization failures (division by zero).
Added a positive value to quantization AABB (doesn't affect performance).
2007-05-23 20:09:46 +00:00
ejcoumans cf2337ed7b - Fixed a bug in btAxisSweep3 (sweep and prune) related to object removal. Only showed up when at least one btStaticPlaneShape was inserted.
Thanks tbp for more details on reproducing case.
- Fixed issue with full 32bit integers in btAxisSweep3 (define BP_USE_FIXEDPOINT_INT_32), it used only 65536 for quantization, it should use full integer space (0xffffffff)
- Added 'getForwardVector' and getCurrentSpeedKmHour utility functions to btRaycastVehicle
- Fixed local scaling issues (btConvexTriangleMeshShape, btBvhTriangleMeshShape, removed scaling from btMatrix3x3). Thanks Volker for reporting!
- Added second filename search, so that starting BspDemo and ConvexDecompositionDemo from within Visual Studio (without setting the starting path) still works
2007-05-20 16:21:14 +00:00
ejcoumans 3ad4316622 the relative path #include gives troubles in some cases.
I need to revert all those back (after Steve Bakers changes a while back).
All includes should really be relative to the 'src' folder, or wherever the developer copies all the headerfiles.
2007-05-09 19:26:31 +00:00
ejcoumans ceee6d7e14 renamed ${OPENGL_glU_LIBRARY} into ${OPENGL_glu_LIBRARY}
This allows MinGW32/MSYS makefiles (using cmake -G "MINGW Makefiles") to build (used to have a link error against gluLookAt etc)
2007-04-29 18:26:32 +00:00
ejcoumans e1ba8839dc renamed ${OPENGL_glU_LIBRARY} into ${OPENGL_glu_LIBRARY}
This allows MinGW32/MSYS makefiles (using cmake -G "MINGW Makefiles") to build (used to have a link error against gluLookAt etc)
2007-04-29 18:22:44 +00:00
ejcoumans 6c8954d057 updated minor version number 2007-04-23 10:57:57 +00:00
ejcoumans 82c8687881 - initialize m_unusedW to avoid some warnings.
- added angularFactor to 'cachefriendly' constraint solver
2007-04-23 10:52:38 +00:00
ejcoumans be73a0e5d6 update version, ChangeLog.txt 2007-04-22 18:23:58 +00:00
ejcoumans 2db8bfa3d6 Fix (needs more testing) in btRigidBody::setCenterOfMassTransform, assign m_interpolationWorldTransform = xform; instead of m_worldTransform;
Thanks Jay for reporting
Added braking capability to btRaycastVehicle, see Bullet/Demos/VehicleDemo/VehicleDemo.cpp
Added glutKeyboardUpFunc, for vehicle demo (keep accelerating/breaking, until key released/UP). Hope this is compatible with most GLUT implementations.
2007-04-22 15:23:20 +00:00
ejcoumans bc3f9535ad cleaned up, removed warning under MSVC2005 (Level 4)
Mostly related to alignment and unused variables
2007-04-13 01:37:21 +00:00
ejcoumans 2cf026aae3 allow incremental refitting of the quantized aabb tree 2007-04-10 21:40:43 +00:00
ejcoumans 853bafb7ae Get the open source Bullet library more in sync with Playstation SPU version 2007-04-10 01:02:58 +00:00
ejcoumans 9546633ade Added 'cache friendly' tree traversal format, and traversal. Array of subtrees with specified maximum size. This is useful to fit tree traversals on SPU. 2007-03-27 21:02:45 +00:00
ejcoumans 7adc0742e3 Added demo code that show recursive traversal on tree data that doesn't have explicit left/right child pointers.
Can also be used as starting point for tree versus tree.
2007-03-26 19:19:25 +00:00
ejcoumans 22fa7abe39 updated version to 2.49, updated ChangeLog.txt 2007-03-21 19:23:08 +00:00
ejcoumans c791a3192c In the copy constructor initializer list of LocalRayResult in
btCollisionWorld.h  line 139 (version 2.48) it reads:
m_localShapeInfo(m_localShapeInfo),
which should be:
m_localShapeInfo(localShapeInfo),

Thanks frinkiac8
2007-03-21 19:04:44 +00:00
ejcoumans cef39974e1 fixed some enum issue (comma at last entry) 2007-03-21 18:51:40 +00:00
ejcoumans 3a09be8ea7 fix: timestep is not fixed by default 2007-03-21 16:16:13 +00:00
ejcoumans 4c637bf19e added btSolverConstraint.h with proper case (for case sensitive systems) 2007-03-21 15:29:50 +00:00
ejcoumans 6590f4faa4 2007-03-21 15:28:57 +00:00
ejcoumans 1c876e0d11 2007-03-21 02:46:59 +00:00
ejcoumans 4685f6acc8 Added a refit to the quantized stackless tree, with updated ConcaveDemo. 2007-03-21 02:45:43 +00:00
ejcoumans b39ee3f723 bump up the version to 2.48 2007-03-21 00:37:02 +00:00
ejcoumans c1a54d9edc Attempts to improve performance. Not much gain yet, but good to experiment what has effect and what hasn't.
Added 'DO_BENCHMARK_PYRAMID' to CcdPhysicsDemo.
2007-03-20 20:12:23 +00:00
ejcoumans f8fe7e8f2d renamed solverbody, more work will be committed soon, please stay tuned. 2007-03-20 06:15:12 +00:00
ejcoumans 3835e5296b 2007-03-20 06:14:43 +00:00
ejcoumans f199cd1347 make visual studio 6 compile again 2007-03-20 05:06:01 +00:00
ejcoumans b8ce13adb1 bugfix, also convert rigidbody into solverbodies for constraints (without contact manifolds), and do additional check for validity 2007-03-17 08:29:05 +00:00
ejcoumans 5e5046404f update version 2007-03-17 08:01:45 +00:00
ejcoumans 2b87104184 more solver optimizations, can be disabled using solver->setSolverMode(SOLVER_RANDMIZE_ORDER) 2007-03-17 07:59:27 +00:00
ejcoumans 151cd4b9da prepare and added constraint solver optimizations, not activated yet. 2007-03-17 00:09:12 +00:00
ejcoumans ea97ed3e30 fix in template usage, error only reported on Sun Solaris ?!?
Thanks Noerghel for reporting!
2007-03-13 15:21:01 +00:00
ejcoumans 760d218925 2 improvements on request 2007-03-12 23:49:34 +00:00
ejcoumans 897d1491fa enable aabb compression in ColladaDemo btTriangleMesh. 2007-03-12 23:20:41 +00:00
ejcoumans 0a5b19864e allow to use compression on btTriangleMesh 2007-03-12 23:19:02 +00:00
ejcoumans b2351c84f3 optional define for 32bit handles in Broadphase, which allows number of objects to exceed 32767 2007-03-12 20:14:29 +00:00
ejcoumans c856a61dce updated version/changelog 2.45 2007-03-08 16:04:17 +00:00
ejcoumans 02e5f2dd8e void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
sortedConstraints.heapSort(btAlignedObjectArray<btTypedConstraint*>::less());

should be

sortedConstraints.heapSort(btSortConstraintOnIslandPredicate);
Thanks  	Clemens Unterkofler for pointing this out!
2007-03-08 01:59:04 +00:00
ejcoumans 1655fbc2c0 fixed some windows related defines, and made btClock optional (behind #define) 2007-03-07 00:33:11 +00:00
ejcoumans 57883344df removed testing assert(0) 2007-03-07 00:22:40 +00:00
ejcoumans adfdea5ca6 replaced #include "new.h" to #include <new> 2007-03-06 23:40:06 +00:00
ejcoumans 8fd8a85eee fixed memory leak, thanks AshMcConnell for reporting!
http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1009
2007-03-06 16:44:22 +00:00
ejcoumans 79d53cd346 updated version 2007-03-06 10:26:11 +00:00
ejcoumans d70e60cc9a updated changelog 2007-03-06 10:23:44 +00:00
ejcoumans 054d672592 - removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).
- added heap sort and binary search/linear search to btAlignedObjectArray
- fixed wrong cast, thanks Hamstray, http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1015
2007-03-06 09:59:17 +00:00
ejcoumans f8b714cd42 disable scaling in collada converter, it doesn't give good results in most files. 2007-02-28 00:48:10 +00:00
ejcoumans 1db0721318 removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
ejcoumans b73900bc60 Improved performance of convex collision shapes, cache local AABB instead of recomputation. This fixes issue with very slow performance in larger .bsp levels.
Moved some asserts into 'btFullAssert', which is disabled by default (see btScalar.h to enable them). This is to speed-up debugging.
2007-02-26 04:59:05 +00:00
ejcoumans 559c4e85d8 updated ChangeLog.txt 2007-02-25 06:14:28 +00:00
ejcoumans e610598d33 - Added compressed/quantized AABB tree, 16 bytes per node, while supporting 32-bit (triangle) indices. Should be faster and smaller then original version (quantized aabb check is done in integer space)
Original aabb nodes are 44 bytes (with full floating point precision and additional part index)
- added meter-unit scaling support in ColladaConverter.cpp
2007-02-25 06:11:23 +00:00
ejcoumans 7efef8e394 bumped up version, and ChangeLog.txt 2007-02-21 21:24:25 +00:00
ejcoumans ce100b31a4 updated library name from bullet to bulletcollision 2007-02-21 21:22:18 +00:00
ejcoumans beb0ace1fc Fix interface for comparison/integration files in alternative EPA solvers. 2007-02-21 21:00:16 +00:00
ejcoumans bda1507ea9 added compound shape for raytrace testing 2007-02-14 05:25:11 +00:00
ejcoumans 34c979bd02 double precision mode uses double precision epsilons/maximum (DBL_EPSILON instead of FLT_EPSILON) 2007-02-14 04:12:32 +00:00
ejcoumans 42278e58dd fixes to add improved double-precision for raycasts 2007-02-14 04:10:55 +00:00
ejcoumans 9b94416d61 allow single raycast to be performed on objects 2007-02-14 04:09:17 +00:00
ejcoumans 4d6ec84630 always update position, even for sleeping objects (is workaround, because sleeping objects never get their motionstate update), needs fixing for optimization 2007-02-14 04:02:14 +00:00
ejcoumans a5bf6a1254 use solvermode 'randomized' and not warmstarting 2007-02-13 16:47:04 +00:00
ejcoumans bf68a742cc by default, disable warmstarting, enable random ordering,
user can override this using solver->setSolverMode(...)
2007-02-13 16:14:55 +00:00
ejcoumans c4a83539ca terminate the cleaned filename with zero character, thanks to Jay for reporting this fix! 2007-02-13 16:12:20 +00:00