erwin.coumans
703582f4fa
apply fix for btAcosf/btAsinf (numerical issue causes values of X become slightly larger than 1 or smaller than -1, causing NaNs)
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manually add some missing files to msvc projectfiles for now
fix in box-box collision detector, preventing it to fail in some rare cases
remove redundant line in btHingeConstraint, thanks to teravus
fix mouse drag camera rotation issue (modulo 360 instead of 180)
2009-10-09 23:35:00 +00:00
erwin.coumans
7b4bfcbcab
some compile fixes in debug font rendering
2009-09-29 02:12:40 +00:00
erwin.coumans
ebd44c1cd2
updated new DialogDynamicsWorld GUI to compile and run on Mac OS X.
2009-09-26 19:58:37 +00:00
erwin.coumans
2f4f468f4d
Created basic physics-based OpenGL menu dialog system, with toggle/text and slider control.
2009-09-26 01:44:09 +00:00
erwin.coumans
a482ebb7ab
added missing global callback reference
2009-09-24 16:39:10 +00:00
erwin.coumans
da4a1b14b5
Add support for target motion and slip/cfm for both friction directions.
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It can be handy for effects such as powered conveyor belt effect or sideways slipping tyre friction.
2009-09-18 07:48:15 +00:00
erwin.coumans
49474da938
update of ChangeLog
2009-09-17 22:48:07 +00:00
erwin.coumans
36de6fefbb
updated autotools with missing files
2009-09-17 22:10:13 +00:00
erwin.coumans
0d0da7ae4e
minor fixes in GLDebugFont.cpp
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update automake Makefile.am, add some missing files such as btActionInterface.h
http://code.google.com/p/bullet/issues/detail?id=258
unix line endings for install-sh
2009-09-17 22:02:11 +00:00
erwin.coumans
172b87188b
install BulletCollision/btBulletCollisionCommon.h and BulletDynamics/btBulletDynamicsCommon.h (but also keep the file in the root destination)
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Thanks to ejtttje
http://code.google.com/p/bullet/issues/detail?id=265
2009-09-17 21:33:29 +00:00
erwin.coumans
6bf2d3388a
Add docs in INSTALL file
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http://code.google.com/p/bullet/issues/detail?id=278
Fix warning in btHashMap.h
http://code.google.com/p/bullet/issues/detail?id=276
Thanks both to ejtttje
2009-09-17 21:21:17 +00:00
erwin.coumans
e8177a4fb3
applied fix for 64bit detection, thanks to ejtttje
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http://code.google.com/p/bullet/issues/detail?id=277
2009-09-17 21:17:25 +00:00
erwin.coumans
9430a2202c
updated ChangeLog
2009-09-17 20:36:18 +00:00
erwin.coumans
c710623bc8
update autogenerated projectfiles
2009-09-17 20:27:53 +00:00
erwin.coumans
dcfb23dc13
update build for btConvex2dShape functionality
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use btDbvtBroadphase in HelloWorld demo, it is the recommended broadphase
2009-09-17 20:17:14 +00:00
erwin.coumans
f65e829ca0
Add support for generic 2d convex shapes, through wrapper class btConvex2dShape. See Bullet/Demos/Box2dDemo for example wrapping a btCylinderShape and 2d btConvexHullShape.
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Add some extra degeneracy debugging check in btGjkPairDetector
2009-09-17 19:45:22 +00:00
erwin.coumans
3da9c832ae
Initialize the world transform to identity for btCollisionObject/btRigidBody.
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Some developers only initialize the world position, and not the orientation -> uninitialized data.
We should probably add some warning in btTransform, in debug mode. Note we don't initialize btTransform/btQuaternion/btVector3/btMatrix3x3 default constructor, for performance reasons.
2009-09-16 17:56:12 +00:00
erwin.coumans
dd65ef3a8a
fix some compile errors in Extras/CDTestFramework (cross/dot are no longer global functions)
2009-09-11 22:15:55 +00:00
erwin.coumans
151082597d
Missed a version tag in CMakeLists.txt
2009-09-11 19:21:29 +00:00
erwin.coumans
49a0b479c6
Switch off an optimization by default, to avoid support burden: update all objects AABBs and not just the active objects.
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Call world->setForceUpdateAllAabbs( false) to re-enable the optimization: it will only update active objects (skipping static geometry)
See also http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=4073
2009-09-11 19:18:37 +00:00
erwin.coumans
ed09140fb7
remove some warnings, thanks to Zenja http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=4063
2009-09-09 23:51:30 +00:00
erwin.coumans
cc5ba4608f
use pre-tick callback to update motor targets in DynamicControlDemo: dynamicsWorld->setInternalTickCallback(callbackFunc,void* userPtr=MotorDemo,bool pretick=true
2009-09-09 23:23:22 +00:00
erwin.coumans
659b215a69
Override btCollisionWorld::addCollisionObject with flags more appropriate for btDynamicsWorld (StaticFilter)
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Minor fixes (#ifndef SPU_COLLISION_OBJECT_WRAPPER_H block etc)
Only update 'setNumTasks' when necessary
Revert vectormath.h include (can't resolve conflicts with PS3 SDK, need additional #include path)
2009-09-09 22:49:43 +00:00
erwin.coumans
df550730da
include relative full path for vectormath_aos.h, and fix minor typo in glut.h
2009-09-07 17:42:12 +00:00
erwin.coumans
52971076f5
updated Mac OSX projectfile for Bullet/Extras/AllBulletDemosOSX
2009-09-07 00:53:20 +00:00
erwin.coumans
819622fbe8
delete obsolete SpuRaycast files, attempt to get demos to compile/run under 64bit glut.
2009-09-06 23:01:49 +00:00
erwin.coumans
86518d9aed
removed SpuRayCaster and SpuConstraintSolver from autogenerated msvc project files
2009-09-06 21:15:09 +00:00
erwin.coumans
3fc4482f3b
update ChangeLog for Bullet 2.75 improvements
2009-09-06 21:11:01 +00:00
erwin.coumans
4e2cef2c69
removed SpuRaycaster and SpuParallelSolver, both were obsolete: slow, broken and unsupported
2009-09-06 20:58:40 +00:00
erwin.coumans
2d1777c899
Avoid collision detection/response between anchored (static) soft body cluster and a static/kinematic rigid body
2009-08-31 04:35:06 +00:00
erwin.coumans
2ef7c1a457
Fixes / improvements in soft body:
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avoid blow-up due to improper mass calculation for fixed nodes (happened when using clusters)
allow to create collision clusters for each tetrahedron or triangle, when using btSoftBody::generateClusters(0)
tweak soft body demos a bit, only draw debug wireframe if necessary
2009-08-28 21:23:54 +00:00
erwin.coumans
f492899499
Added example of tetrahedral (volumetric) softbodies
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Keep camera distance positive when using mouse zoom
Updated autogenerated msvc projectfiles
Added glut 64 bit support
2009-08-27 18:39:17 +00:00
erwin.coumans
f82cfc8259
dd pthread to MiniCL_VectorAdd project, for Unix
2009-08-26 19:50:35 +00:00
erwin.coumans
c6493bb049
Added specialized capsule-capsule collider. Should improve ragdoll collision performance
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See also http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3930
To disable it, define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER in the build system
2009-08-20 21:08:38 +00:00
erwin.coumans
bbeac75d93
Added minor utility method for btHashMap, btHashString
2009-08-18 23:40:51 +00:00
erwin.coumans
500930652e
move class outside of method
2009-08-14 22:14:04 +00:00
erwin.coumans
34699f6de6
+ add option to set pre-tick callback, called at the beginning of each internal simulation step
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+ use real-time for soft body demo (using this pre-tick callback)
+ optimize the generation of bending constraints for the special case where the distance is 2
2009-08-14 21:36:51 +00:00
erwin.coumans
e89fe1cbfa
Make BenchmarkDemo a console application, without OpenGL/Glut dependency.
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Fix potential division by zero when enabling convex distance utility.
Thanks to linzner http://code.google.com/p/bullet/issues/detail?id=264
2009-08-12 08:18:57 +00:00
erwin.coumans
ae3255f5e9
initialize maximum distance to zero when not using separating distance utility.
2009-08-12 01:17:12 +00:00
erwin.coumans
d7c7c0c9ef
avoid one redundant motionstate synchronization
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minor warning fix
2009-08-11 23:50:59 +00:00
erwin.coumans
d67aa861f2
Add support for childshape index for btCompoundShape during ContactAddedCallback,
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see example in Bullet/Demos/ConvexDecompositionDemo
Removed some warnings
2009-08-11 00:30:41 +00:00
erwin.coumans
f352cca5cf
updated autogenerated msvc projectfiles
2009-08-08 05:35:44 +00:00
erwin.coumans
8c07b2a8a1
fixes in build system
2009-08-08 00:41:57 +00:00
erwin.coumans
aef97d6015
Share btGjkPairDetector, btGjkEpa2, btVoronoiSimplexSolver with SPU/Multithreaded implementation (remove duplicate code)
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Make btTypedConstraint and btPersistentManifold both derive from btTypedObject to make SPU-side generic constraint solver easier.
Note: all build systems need to be updated: remove SpuVoronoiSimplexSolver.cpp, SpuGjkPairDetector.cpp, SpuEpaPenetrationDepthSolver.cpp, SpuGjkEpa2.cpp
2009-08-07 08:57:56 +00:00
erwin.coumans
5d2cf447e4
Some more minor improvements for PS3 SPU version
2009-08-06 20:03:09 +00:00
erwin.coumans
709f981390
remove redundant methods
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thanks ejtttje for the patch:
http://code.google.com/p/bullet/issues/detail?id=262
2009-08-06 03:48:01 +00:00
erwin.coumans
1808ec6a0e
Some more minor improvements for PS3 SPU version
2009-08-05 23:25:44 +00:00
erwin.coumans
3e2529fcb5
Minor constraint refactoring, to allow SPU-side processing for PLAYSTATION 3 (added non-virtual methods)
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Also comment-out some code for __SPU__ to reduce code size
Added btContactConstraint (only used on PS3 SPU right now, better to use btPersistentManifold directly for contact constraints)
Improved readblend utility library (see also usage in http://gamekit.googlecode.com with Irrlicht)
Fix for btConvexConvexAlgorithm, potential division by zero
Thanks linzner http://code.google.com/p/bullet/issues/detail?id=260
2009-08-05 22:14:46 +00:00
erwin.coumans
b16f251530
Initialize m_maxNumTasks, it is required by the spubullet-2.75 for PLAYSTATION 3.
2009-08-05 01:10:46 +00:00
erwin.coumans
1b457b45e2
Minor fixes in multi-threaded narrowphase Bullet version: allow to dynamically switch number of threads/SPUs
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Disable USE_SEPDISTANCE_UTIL for now
2009-08-04 00:03:14 +00:00