Commit Graph

1762 Commits

Author SHA1 Message Date
ejcoumans
5102b7ac60 added very basic debug drawing for vehicle wheels, and updated raycast in world to do ray-aabb instead of aabb-aabb 2006-11-09 04:43:18 +00:00
ejcoumans
6d47d9492e added non-uniform scaling to btMultiSphereShape
added ray-aabb check
modified Raycast demo to be more useful for debugging collision shapes
2006-11-09 01:58:33 +00:00
ejcoumans
db65601f9a added LCP clamp for linear limit on the generic D6 joint 2006-11-07 22:11:15 +00:00
ejcoumans
2a1546764e perform GJK calculations in local space, transform added contact points back into worldspace.
Perhaps rethink of adding contact points in local place (might hit complication with compounds)
2006-11-07 20:34:52 +00:00
ejcoumans
c3ed55057c - added linear limits to btGeneric6DofConstraint and made sure the linear axis are in local space of objectA
- use microseconds instead of milliseconds for deltatime
2006-11-07 02:32:52 +00:00
ejcoumans
074e2b2d3b improved robustness of penetrations involving triangles and boxes, by adding their 'preferred' penetration directions.
added wireframe/solid mode for meshes
updated solid penetration depth solver (comparison in Extras)
2006-11-05 05:12:10 +00:00
sjbaker
6c61060339 Cleaned up some compile-time warnings. 2006-11-04 15:34:56 +00:00
ejcoumans
23c64fb0db more solver experiments, randomize the order of contact points, not just manifolds
use #defines for constants, rather then const btScalar
2006-11-04 05:22:36 +00:00
ejcoumans
07873854a4 more small refactoring: some methods were still upper-case. 2006-11-03 04:32:48 +00:00
ejcoumans
4050da0e2f One of the last parts of the refactoring (hopefully), made most members of btCollisionObject protected.
Also did some work on improving the constraint solver.
2006-11-02 03:42:53 +00:00
ejcoumans
82ba30caa6 fixed 2 issues, one related to wrong 'safety' catch for large objects
and COLLADA constaints didn't recognize rigid body names
2006-10-31 02:11:29 +00:00
ejcoumans
d1a1b3d492 fixes to allow applying impulses during interpolated timesteps (avoid visual discontinuities)
experimental jitter removal (doesn't work very well yet)
2006-10-30 19:37:08 +00:00
ejcoumans
b14ccdaa57 rename treshold into thresold (spelling mistake)
added cr/linefeed at end of btDefaultMotionState.h
2006-10-30 05:06:46 +00:00
ejcoumans
dd8297c86e refresh contact points, even when they are already persistent. needs a bit more work (a 'replacedContactCallback' where optionally the user can carry over the persistent contact data) 2006-10-30 04:51:17 +00:00
ejcoumans
6232763f9e fixed debugDraw colors (thanks pcOde http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=642 ) 2006-10-29 18:54:09 +00:00
ejcoumans
d6c6cbaee6 enabled the vehicle demo again (still needs lots of tuning before it drives well)
fixed some warnings
2006-10-29 03:36:16 +00:00
ejcoumans
3fe3b11924 use Dispatcher in ConcaveConvexCollisionAlgorithm (so it uses the registered collision algorithm, not hardcoded convexconcave)
improved performance of constraint solver by precalculating the cross product/impulse arm
added collision comparison code: ODE box-box, also sphere-triangle
added safety check into GJK, and an assert for AABB's that are very large
write partid/triangle index outside of GJK
2006-10-28 02:06:19 +00:00
ejcoumans
e2093823ff fixed check for response (no static/kinematic, rather then 'active') 2006-10-21 16:34:36 +00:00
ejcoumans
289c5ca7fe improvements/bugfixes related to kinematic(animated) objects, synchronizeMotionStates 2006-10-19 15:20:38 +00:00
ejcoumans
33b3ec94f1 more fixes, related to introduction of btMotionState, and using realtime timestep 2006-10-18 04:01:07 +00:00
ejcoumans
3a6942fb91 processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
ejcoumans
1fe414d98a Hooked up 'disable deactivation mode' via debugMode 2006-10-17 01:59:02 +00:00
ejcoumans
15840d7bb0 2006-10-15 20:18:38 +00:00
sjbaker
ca4a071880 Fixed bug - paying attention to compiler warnings saves lives! 2006-10-14 17:52:26 +00:00
ejcoumans
2c66be25fc added cleanup memory for BasicDemo, and another pragma warning ignore 2006-10-13 23:24:09 +00:00
ejcoumans
ccb7a311b2 updated the Extras/quickstep files, for comparison 2006-10-13 22:34:16 +00:00
ejcoumans
a337372905 added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody 2006-10-11 06:07:14 +00:00
ejcoumans
919e8def68 removed scaling from btTransform (we only want to deal with rigid transforms)
added BasicDemo to projectfiles (serves as a very small test for porting Bullet to other languages)
2006-10-10 00:43:13 +00:00
ejcoumans
f3eb3cfa37 Added a very basic dynamics demo, only using spheres (and optionally boxes) 2006-10-09 20:41:18 +00:00
ejcoumans
659207e7a3 removed some obsolete/debugging stuff 2006-10-07 02:18:05 +00:00
ejcoumans
2832300435 doxygen tags 2006-10-06 22:12:17 +00:00
ejcoumans
831636af25 doxygen comments 2006-10-06 22:03:04 +00:00
ejcoumans
7f8345f0e9 doxygen comments 2006-10-06 22:02:34 +00:00
ejcoumans
e24aa9f0c7 doxygen comments 2006-10-06 22:02:02 +00:00
ejcoumans
bbe301fff8 lowered safety limit to 32, and added link/comment to forum 2006-10-06 22:01:29 +00:00
ejcoumans
ce627a8b2a doxygen comments 2006-10-06 21:57:10 +00:00
ejcoumans
70e5fcf024 doxygen comments 2006-10-06 21:56:39 +00:00
ejcoumans
4ba9619b5d 2006-10-06 05:49:40 +00:00
ejcoumans
3241443434 removed 1 file 2006-10-06 05:47:57 +00:00
ejcoumans
bf847b839a another large series of changes, related to the refactoring.
CompoundShapes are tricky to manage with respect to persistent contact points and swapped order of btCollisionObjects,
During dispatch, finding an algorith etc. order can be swapped.
fixed several other issues, related to SimpleBroadphase (removing a proxy was not working)
2006-10-06 05:22:13 +00:00
ejcoumans
97b287a6bc updated Jam buildsystem to link properly under systems that rely on strict ordering of the link libraries 2006-10-05 14:05:09 +00:00
ejcoumans
323a1046fd Cleaned up/simplified construction of a btRigidBody
Fixed memoryleak in btOptimizedBvh (delete []m_contiguousNodes;)
Changed DemoApplication::localCreateRigidBody, so it adds the rigidbody to the btDynamicsWorld.
Added check for duplicate objects in world when adding.
Added assert to prevent setLinearVelocity on static rigidbodies
Added btCollisionFilterGroups to btBroadphaseProxy
removed duplicate 'btBroadphaseProxy*	m_broadphaseProxy;' in btRigidBody
2006-10-04 23:46:27 +00:00
ejcoumans
1208c67f85 removed duplicate int i, caused VC6 not to compile. 2006-10-03 17:51:07 +00:00
ejcoumans
708aa9fbcc added getW for btQuaternion 2006-10-03 02:00:11 +00:00
sjbaker
2aaab1ab1a Assorted cleanup of compilation warnings. Also fixed some actual errors:
#include "renderTexture.h"...when the file is actually called 'RenderTexture.h'.
2006-10-01 00:08:09 +00:00
ejcoumans
01a6290cf7 more refactoring, restored some profiling and some debugging 2006-09-30 02:26:51 +00:00
ejcoumans
d38549aa54 more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.
removed two cached optimizations, type in btTransform and cached inverse transform (todo: test performance impact)
committed fixes that make the code adhere to 'who creates it, also destroys it'
2006-09-30 01:36:39 +00:00
ejcoumans
14397a2f72 confusion about memory management, and removed obsolete PhysicsInterface code.todo: updated the demos that still use this code 2006-09-29 19:57:23 +00:00
ejcoumans
0d7c960eb6 removed #undef max
was leftover/redundant, thanks for reporting Jack
2006-09-29 15:20:45 +00:00
ejcoumans
21482e4cab some minor comment-renames, and moved some data from box/sphere into common convex. 2006-09-28 20:14:10 +00:00