erwin.coumans
dcfb23dc13
update build for btConvex2dShape functionality
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use btDbvtBroadphase in HelloWorld demo, it is the recommended broadphase
2009-09-17 20:17:14 +00:00
erwin.coumans
f65e829ca0
Add support for generic 2d convex shapes, through wrapper class btConvex2dShape. See Bullet/Demos/Box2dDemo for example wrapping a btCylinderShape and 2d btConvexHullShape.
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Add some extra degeneracy debugging check in btGjkPairDetector
2009-09-17 19:45:22 +00:00
erwin.coumans
3da9c832ae
Initialize the world transform to identity for btCollisionObject/btRigidBody.
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Some developers only initialize the world position, and not the orientation -> uninitialized data.
We should probably add some warning in btTransform, in debug mode. Note we don't initialize btTransform/btQuaternion/btVector3/btMatrix3x3 default constructor, for performance reasons.
2009-09-16 17:56:12 +00:00
erwin.coumans
dd65ef3a8a
fix some compile errors in Extras/CDTestFramework (cross/dot are no longer global functions)
2009-09-11 22:15:55 +00:00
erwin.coumans
151082597d
Missed a version tag in CMakeLists.txt
2009-09-11 19:21:29 +00:00
erwin.coumans
49a0b479c6
Switch off an optimization by default, to avoid support burden: update all objects AABBs and not just the active objects.
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Call world->setForceUpdateAllAabbs( false) to re-enable the optimization: it will only update active objects (skipping static geometry)
See also http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=4073
2009-09-11 19:18:37 +00:00
erwin.coumans
ed09140fb7
remove some warnings, thanks to Zenja http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=4063
2009-09-09 23:51:30 +00:00
erwin.coumans
cc5ba4608f
use pre-tick callback to update motor targets in DynamicControlDemo: dynamicsWorld->setInternalTickCallback(callbackFunc,void* userPtr=MotorDemo,bool pretick=true
2009-09-09 23:23:22 +00:00
erwin.coumans
659b215a69
Override btCollisionWorld::addCollisionObject with flags more appropriate for btDynamicsWorld (StaticFilter)
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Minor fixes (#ifndef SPU_COLLISION_OBJECT_WRAPPER_H block etc)
Only update 'setNumTasks' when necessary
Revert vectormath.h include (can't resolve conflicts with PS3 SDK, need additional #include path)
2009-09-09 22:49:43 +00:00
erwin.coumans
df550730da
include relative full path for vectormath_aos.h, and fix minor typo in glut.h
2009-09-07 17:42:12 +00:00
erwin.coumans
52971076f5
updated Mac OSX projectfile for Bullet/Extras/AllBulletDemosOSX
2009-09-07 00:53:20 +00:00
erwin.coumans
819622fbe8
delete obsolete SpuRaycast files, attempt to get demos to compile/run under 64bit glut.
2009-09-06 23:01:49 +00:00
erwin.coumans
86518d9aed
removed SpuRayCaster and SpuConstraintSolver from autogenerated msvc project files
2009-09-06 21:15:09 +00:00
erwin.coumans
3fc4482f3b
update ChangeLog for Bullet 2.75 improvements
2009-09-06 21:11:01 +00:00
erwin.coumans
4e2cef2c69
removed SpuRaycaster and SpuParallelSolver, both were obsolete: slow, broken and unsupported
2009-09-06 20:58:40 +00:00
erwin.coumans
2d1777c899
Avoid collision detection/response between anchored (static) soft body cluster and a static/kinematic rigid body
2009-08-31 04:35:06 +00:00
erwin.coumans
2ef7c1a457
Fixes / improvements in soft body:
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avoid blow-up due to improper mass calculation for fixed nodes (happened when using clusters)
allow to create collision clusters for each tetrahedron or triangle, when using btSoftBody::generateClusters(0)
tweak soft body demos a bit, only draw debug wireframe if necessary
2009-08-28 21:23:54 +00:00
erwin.coumans
f492899499
Added example of tetrahedral (volumetric) softbodies
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Keep camera distance positive when using mouse zoom
Updated autogenerated msvc projectfiles
Added glut 64 bit support
2009-08-27 18:39:17 +00:00
erwin.coumans
f82cfc8259
dd pthread to MiniCL_VectorAdd project, for Unix
2009-08-26 19:50:35 +00:00
erwin.coumans
c6493bb049
Added specialized capsule-capsule collider. Should improve ragdoll collision performance
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See also http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3930
To disable it, define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER in the build system
2009-08-20 21:08:38 +00:00
erwin.coumans
bbeac75d93
Added minor utility method for btHashMap, btHashString
2009-08-18 23:40:51 +00:00
erwin.coumans
500930652e
move class outside of method
2009-08-14 22:14:04 +00:00
erwin.coumans
34699f6de6
+ add option to set pre-tick callback, called at the beginning of each internal simulation step
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+ use real-time for soft body demo (using this pre-tick callback)
+ optimize the generation of bending constraints for the special case where the distance is 2
2009-08-14 21:36:51 +00:00
erwin.coumans
e89fe1cbfa
Make BenchmarkDemo a console application, without OpenGL/Glut dependency.
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Fix potential division by zero when enabling convex distance utility.
Thanks to linzner http://code.google.com/p/bullet/issues/detail?id=264
2009-08-12 08:18:57 +00:00
erwin.coumans
ae3255f5e9
initialize maximum distance to zero when not using separating distance utility.
2009-08-12 01:17:12 +00:00
erwin.coumans
d7c7c0c9ef
avoid one redundant motionstate synchronization
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minor warning fix
2009-08-11 23:50:59 +00:00
erwin.coumans
d67aa861f2
Add support for childshape index for btCompoundShape during ContactAddedCallback,
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see example in Bullet/Demos/ConvexDecompositionDemo
Removed some warnings
2009-08-11 00:30:41 +00:00
erwin.coumans
f352cca5cf
updated autogenerated msvc projectfiles
2009-08-08 05:35:44 +00:00
erwin.coumans
8c07b2a8a1
fixes in build system
2009-08-08 00:41:57 +00:00
erwin.coumans
aef97d6015
Share btGjkPairDetector, btGjkEpa2, btVoronoiSimplexSolver with SPU/Multithreaded implementation (remove duplicate code)
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Make btTypedConstraint and btPersistentManifold both derive from btTypedObject to make SPU-side generic constraint solver easier.
Note: all build systems need to be updated: remove SpuVoronoiSimplexSolver.cpp, SpuGjkPairDetector.cpp, SpuEpaPenetrationDepthSolver.cpp, SpuGjkEpa2.cpp
2009-08-07 08:57:56 +00:00
erwin.coumans
5d2cf447e4
Some more minor improvements for PS3 SPU version
2009-08-06 20:03:09 +00:00
erwin.coumans
709f981390
remove redundant methods
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thanks ejtttje for the patch:
http://code.google.com/p/bullet/issues/detail?id=262
2009-08-06 03:48:01 +00:00
erwin.coumans
1808ec6a0e
Some more minor improvements for PS3 SPU version
2009-08-05 23:25:44 +00:00
erwin.coumans
3e2529fcb5
Minor constraint refactoring, to allow SPU-side processing for PLAYSTATION 3 (added non-virtual methods)
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Also comment-out some code for __SPU__ to reduce code size
Added btContactConstraint (only used on PS3 SPU right now, better to use btPersistentManifold directly for contact constraints)
Improved readblend utility library (see also usage in http://gamekit.googlecode.com with Irrlicht)
Fix for btConvexConvexAlgorithm, potential division by zero
Thanks linzner http://code.google.com/p/bullet/issues/detail?id=260
2009-08-05 22:14:46 +00:00
erwin.coumans
b16f251530
Initialize m_maxNumTasks, it is required by the spubullet-2.75 for PLAYSTATION 3.
2009-08-05 01:10:46 +00:00
erwin.coumans
1b457b45e2
Minor fixes in multi-threaded narrowphase Bullet version: allow to dynamically switch number of threads/SPUs
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Disable USE_SEPDISTANCE_UTIL for now
2009-08-04 00:03:14 +00:00
erwin.coumans
3160a0555c
Revert GIMPACT change (#define BULLET_TRIANGLE_COLLISION 1)after several reports that it doesn't work well
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Disable SIMD/SSE when using double precision on __APPLE__, thanks Ola for the report!
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?t=3878
2009-07-27 06:28:47 +00:00
erwin.coumans
82fff60324
updated MayaPlugin Makefile.mac for Mac OSX. Usage: make -f Makefile.mac install
2009-07-22 19:08:43 +00:00
erwin.coumans
bbc072958b
compile fix for OSX 10.4, see
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http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3825
2009-07-16 07:03:16 +00:00
erwin.coumans
82828745ea
enable SIMD for Apple OSX Intel
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compile fixes for _btGpu_computeGridSize undefined in libBulletMultiThreaded
http://code.google.com/p/bullet/issues/detail?id=246
2009-07-16 06:23:04 +00:00
erwin.coumans
40c73f327c
+ CMake build system fix under Windows: don't define _WINDOWS to allow Glut console demo to build properly
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+ Allow user to enable useConvexConservativeDistanceUtil . Use dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true;
(see Demos/Benchmarks/Benchmark4 (convex objects falling down)
+ Fix for plane drawing (just wire-frame)
+ Gimpact: use collision margin of 0.07 for demo (because BULLET_TRIANGLE_COLLISION is used)
+ replace dot,cross,distance,angle,triple in btVector3 by btDot, btCross,btDistance,btAngle,btDistance to avoid naming conflicts
+ Some fixes in GJK penetration depth normal direction (broken in a previous commit)
+ fix in calculateDiffAxisAngleQuaternion to make ConvexConservativeDistanceUtil work properly
+ allow debug drawing to debug btContinuousConvexCollision
+ add comment/warning that btTriangleMesh::findOrAddVertex is an internal method, users should use addTriangle instead
2009-07-15 16:47:48 +00:00
erwin.coumans
a27b349dd0
compile fixes for Linux
2009-07-14 19:43:22 +00:00
erwin.coumans
60c107b7a7
Updated INSTALL description. This info should go also in Bullet User Manual and Online.
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Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=248
Use GJK for GImpact triangle test
See http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3687
More improvements in GJK degeneracy handling (using second EPA/GJK run)
Issue/discussion here http://code.google.com/p/bullet/issues/detail?id=250
CMake improvements
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=247
Added basic camera/wall detection for character demo
2009-07-14 02:10:03 +00:00
erwin.coumans
c4ad354ac0
More GJK degeneracy fixes, thanks Jacob Langford for the feedback:
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http://code.google.com/p/bullet/issues/detail?id=250
Added missing files for Maya Dynamica plugin
Thanks Herbert Law for the patch, and damrit and others for the report
http://code.google.com/p/bullet/issues/detail?id=231
Fix btQuaternion shortestArcQuat, thanks Stan Melax for original fix and shogun for reminder
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1989
Implemented btDiscreteDynamicsWorld::removeCollisionObject (and btSoftBodyDynamicsWorld) to avoid
crashes. Thanks Jacob Langford for bringing that up.
Minor sphere-debug drawing issue (spheres were drawn inside-out (wrong face winding)
2009-07-13 21:48:19 +00:00
erwin.coumans
d4b099236c
attempts to improve degeneracies in GJK implementation
2009-07-10 21:27:04 +00:00
erwin.coumans
3538ac1162
add radius to debug sphere drawing
2009-07-10 00:26:46 +00:00
erwin.coumans
d9ad88aa7a
Fix in some degenerate GJK configuration: once a degenerate GJK case is detected, without valid EPA penetration, use a second GJK run without margin.
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Thanks to Jacob Langford for the report:http://code.google.com/p/bullet/issues/detail?id=250
2009-07-09 22:10:27 +00:00
erwin.coumans
dc4180f1ce
+ fix bug in SoftDemo: use removeRigidBody for rigid bodies, instead of removeCollisionObject
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+ use default convex drawing instead of special cylinder drawing (caps are wrongly drawn)
+ allow camera translation using middle-mouse button in SoftDemo
+ add/removeCollisionObject virtual
Thanks Ola for this suggestion
2009-07-06 04:15:02 +00:00
rponom
99f6ff7cf3
Some fixes to work with constraint angle limits close to -PI or PI
2009-06-12 01:23:47 +00:00
erwin.coumans
699ba8f5b2
forgot to update Demos/Gpu2dDemo for btMultiSphereShape change (removed 1st argument)
2009-06-11 14:32:41 +00:00