erwin.coumans
e6202f58ad
1)Added SCE Physics Effects boxBoxDistance
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BulletMultiThreaded/NarrowPhaseCollision makes use of this boxBoxDistance.
Cache some values in src/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp, to avoid DMA transfers
2) Added btConvexSeparatingDistanceUtil: this allows caching of separating distance/vector as early-out to avoid convex-convex collision detection.
btConvexSeparatingDistanceUtil is used in src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp and can be controlled by btDispatcherInfo.m_useConvexConservativeDistanceUtil/m_convexConservativeDistanceThreshold
3) Use BulletMultiThreaded/vectormath/scalar/cpp/vectormath/scalar/cpp/vectormath_aos.h as fallback for non-PlayStation 3 Cell SPU/PPU platforms (used by boxBoxDistance).
Note there are other implementations in Extras/vectormath folder, that are potentially faster for IBM Cell SDK 3.0 SPU (libspe2)
2008-10-20 20:12:39 +00:00
erwin.coumans
c986721fb6
Added btGhostObject to projectfiles
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btGhostObject can be used for character control, fast short-ray tests, explosions, collision trigger zones etc
See Demos/CharacterDemo/KinematicCharacterController.* for example use. We add some explosion demo before next release.
2008-10-18 05:29:31 +00:00
erwin.coumans
4cbb3f2e7b
Added btGhostObject and btPairCachingGhostObject functionality.
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It is a fast way to keep track of overlapping objects in an area, and doing rayTest and convexSweepTest for overlapping objects, instead of btCollisionWorld::rayTest/convexSweepTest.
Updated KinematicCharacterController to use btPairCachingGhostObject.
2008-10-18 01:33:23 +00:00
erwin.coumans
b48d05d52a
Preliminary adding btGhostObject.
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It can be useful for collision sensors, explosion objects, character controller etc.
Similar to Havok phantom object.
2008-10-16 22:29:38 +00:00
erwin.coumans
b32a0e3491
Removed ray-AABB slopes code again, we are not using it and it is archived in Subversion repo now.
2008-10-16 20:19:01 +00:00
erwin.coumans
947a44452d
Removed ray-AABB slopes code again, we are not using it and it is archived in Subversion repo now.
2008-10-16 20:18:41 +00:00
erwin.coumans
e627f38a28
Removed ray-AABB slopes code again, we are not using it and it is archived in Subversion repo now.
2008-10-16 20:18:23 +00:00
erwin.coumans
6fcd824524
Applied filtering flags for CCD Motion Clamping, thanks to Bbilz, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2736
2008-10-16 20:17:56 +00:00
erwin.coumans
945b299e56
some rayTest improvements in btDbvt::rayTestInternal, it avoids/reduces memory allocations during stack allocation (by sharing a persistent m_stack)
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and rayTestInternal re-uses precomputed invRayDirection/signs.
also did some performance comparison with different ray-AABB test, from
http://jgt.akpeters.com/papers/EisemannEtAl07/
In short: it is faster, but it is not clear how to cull ray segments using ray slopes: when rays starts inside the AABB, we get a negative t value, but negatives also get false t-values...
2008-10-16 20:01:02 +00:00
erwin.coumans
675c45f42d
some rayTest improvements in btDbvt::rayTestInternal, it avoids/reduces memory allocations during stack allocation (by sharing a persistent m_stack)
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and rayTestInternal re-uses precomputed invRayDirection/signs.
also did some performance comparison with different ray-AABB test, from
http://jgt.akpeters.com/papers/EisemannEtAl07/
In short: it is faster, but it is not clear how to cull ray segments using ray slopes: when rays starts inside the AABB, we get a negative t value, but negatives also get false t-values...
2008-10-16 20:00:47 +00:00
erwin.coumans
60ce828419
Autoformat selection for soft body, btDbvt related classes (no code change, just layout using Visual Studio)
2008-10-15 18:39:27 +00:00
erwin.coumans
cac172d422
Use consistent rayFrom/rayTo API for rayTest for btDbvt and btSoftBody, instead of rayCast/collideRAY(origin,direction). This means RayFromToCaster has a fraction [0..1] instead of distance [0..INF]
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Renamed collideRay -> rayTest to reflect change to (rayFrom,rayTo) interface.
Re-use btRayAabb2 function from src/LinearMath/btAabbUtil2.h in btDbvt instead of duplicated implementation.
2008-10-15 18:30:35 +00:00
erwin.coumans
81fcd03af5
Fix BenchmarkDemo issues with double precision build
2008-10-14 20:48:05 +00:00
erwin.coumans
e6c850f13b
Fix/improve raycast performance for btBvhTriangleMeshShape (btQuantizedBvh, btOptimizedBvh)
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Add raycast acceleration for btAxisSweep3, using btDbvtBroadphase, providing large speedup. Can be disabled in constructor to safe memory.
2008-10-14 20:24:28 +00:00
erwin.coumans
fffca75e9f
Make raycast benchmark default, to show improved raycasting performance.
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Add rayTest to btBroadphaseInterface, and implement efficient version for btDbvtBroadphase to accelerate raycasting.
btAxisSweep3, btSimpleBroadphase and btMultiSapBroadphase implement brute-force method (as before). For now, it is recommended to use btDbvtBroadphase for fastest world raycast.
2008-10-14 06:23:45 +00:00
erwin.coumans
780350a9e1
Fix copy/paste bug, resulting in wrong friction warmstarting,
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thanks to sandeep_slash, http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2724
2008-10-14 04:44:24 +00:00
erwin.coumans
919a9dcc29
Accepted CreatePatchUV contribution, thanks to mi076.
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See also http://code.google.com/p/game-ws
2008-10-12 20:44:09 +00:00
erwin.coumans
4624bde28b
updated autogenerated msvc projectfiles, minor fix in Gimpact/btGImpactShape.h (shapeType) and btWin32ThreadInterface.
2008-10-11 16:23:10 +00:00
erwin.coumans
9ae3c55a1c
cmake build fixes for Gimpact move
2008-10-11 06:15:30 +00:00
erwin.coumans
374e97fa8b
even more build system changes.
2008-10-11 06:11:26 +00:00
erwin.coumans
e4ed38e7f6
more build system changes, to reflect Gimpact/BulletMultiThreaded move from Extras to src
2008-10-11 05:52:45 +00:00
erwin.coumans
22a79e61b1
updated Jamfile build system for reorganized files/folders
2008-10-11 05:23:00 +00:00
erwin.coumans
b6f0434832
a few modifications to BulletMultiThreaded, add 'setNumTasks' to interface, reorganize DMA transfers to allow larger btBroadphaseProxy size
2008-10-11 00:01:08 +00:00
erwin.coumans
512c0f167e
moved Extras/Gimpact to src/BulletCollision/Gimpact
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moved Extras/BulletMultiThreaded to src/BulletMultiThreaded
(build systems will be updated soon)
2008-10-10 19:48:36 +00:00
erwin.coumans
6f6f88fa08
bump up version, add changelog entry for aabb/raytest improvements
2008-10-10 18:21:22 +00:00
erwin.coumans
9ad17dda22
Add aabbMin/aabbMax to broadphase proxy, and improve rayTest performance.
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Todo: use broadphase acceleration structure (btDbvtBroadphase etc) for ray test
2008-10-10 17:32:52 +00:00
erwin.coumans
a42b7d93f1
Stop resitution for resting contact, after n frames (can be controlled by btContactSolverInfo.m_restingContactRestitutionThreshold
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Thanks Jan Bender for bringing this up
2008-10-09 16:24:00 +00:00
erwin.coumans
0508c3a5d5
Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector
2008-10-08 21:00:15 +00:00
erwin.coumans
10d103b50e
Disable TEST_NON_VIRTUAL debugging for btGjkPairDetector
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Reverted BulletMultiThreaded, there are some performance issues to be resolved.
2008-10-08 20:59:26 +00:00
erwin.coumans
288df0df65
don't include cfloat by default, it breaks OSX and Linux build
2008-10-06 06:00:35 +00:00
erwin.coumans
2998d2a8f3
Added ReadBlend, a data extraction API for Blender's .blend files
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This can come in handy, to author physics data for Bullet from Blender, and directly get the physics data straight from the .blend file
Thanks a lot to Adam D. Moss, to digg up this code and make it available under the MIT license
It was mentioned several years ago in this thread:
http://archives.seul.org/linuxgames/Apr-2005/msg00002.html
2008-10-06 03:53:51 +00:00
erwin.coumans
30a13d5b5d
updated INSTALL file and btCollisionWorld doxygen, adding ./autogen.sh and make support.
2008-10-04 14:52:01 +00:00
erwin.coumans
454fc84517
updated changelog
2008-10-04 01:15:49 +00:00
erwin.coumans
b281057337
made shape construction virtual, to allow destruction of memory of btCollisionShape
2008-10-04 01:11:40 +00:00
erwin.coumans
23b2767100
add support for exporting static plane shape in ColladaConverter.
2008-10-03 23:58:55 +00:00
erwin.coumans
854aaea56a
renamed 'failed' into not found, to make it sound less dramatic (it continues fine). add cmake/msvc as alternative build options, at the end of configure.
2008-10-03 22:45:54 +00:00
erwin.coumans
425376a416
Update MayaPlugin projectfiles, to compile for Maya 8.5, when available. If multiple Maya versions are installed, the include path order is Maya 2008 -> 8.5 -> 8.0
2008-10-02 01:29:10 +00:00
erwin.coumans
0ca2eef022
FIX: use btScalar instead of float, otherwise double precision build breaks
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FIX: make Maya plugin compile for Maya 8.0
FIX: btDbvt SSE doesn't compile for double precision builds
2008-10-02 01:17:18 +00:00
erwin.coumans
c265db0007
updated auto-generated MSVC projectfiles, for new btConvexPointCloudShape
2008-10-01 23:58:22 +00:00
erwin.coumans
1800169604
add new files to CMake
2008-10-01 23:45:54 +00:00
erwin.coumans
d2a282dc07
fixed issue with clamping/quantization in btAxisSweep3,
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Thanks to ole.k for report and fix: http://code.google.com/p/bullet/issues/detail?id=87
2008-09-30 20:58:03 +00:00
erwin.coumans
0ff15db3f3
+ capsule should subtract margin, and take local scaling into account.
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+ boxshape uses btFsels
+ add assert in btGjkPairDetector that the new non-virtual method produces the same result as old non-virtual
2008-09-30 18:37:01 +00:00
erwin.coumans
9f28b2bc12
Improve damping formula in btRigidBody::applyDamping
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Thanks to sparkprime, see http://code.google.com/p/bullet/issues/detail?id=74
Fixed btCompoundShape/btCapsuleShape/btGImpactShape for missing m_shapeType, and added an assert in DemoApplication::localCreateRigidBody for invalid shape types.
2008-09-30 00:34:58 +00:00
erwin.coumans
d221d3be8d
Update btSoftBodyCollisionShape to set m_shapeType
2008-09-30 00:05:44 +00:00
erwin.coumans
e590f4a721
fixed some outstanding issues with Bullet soft bodies:
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1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size
2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf
2008-09-26 23:39:17 +00:00
erwin.coumans
682a0a1b90
fixed btSoftBodyConcaveCollisionAlgorithm, wrong bounding box transformation
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added vertex welding option for btTriangleMesh (brute-force slow)
reject appendFace for some degenerate triangles (all 3 vertices/nodes need to be different)
add setVelocity method for btSoftBody
2008-09-26 21:59:03 +00:00
erwin.coumans
752eb583d0
some minor work on soft body, to make it easier to integrate into apps.
2008-09-24 02:41:50 +00:00
erwin.coumans
d7b635cabf
logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response).
2008-09-23 04:57:20 +00:00
erwin.coumans
a5da7347db
changed order in link libraries, math should go last
2008-09-22 14:33:39 +00:00
erwin.coumans
255de503e0
renamed OBJ to COLLADA
2008-09-22 02:12:35 +00:00
erwin.coumans
3d64413ec2
Add Dynamica Bullet installer script for NSIS Nullscript scriptable install system 2.39 for Windows.
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Assumes Microsoft Visual Studio 2005 installed in the default location, and BulletMayaPlugin.mll compiled.
2008-09-22 02:01:09 +00:00
erwin.coumans
d2f7f9d25b
make soft bodies more compatible with rigid body API: disable setCollisionShape (it would delete the shape passed in!)
2008-09-21 15:19:54 +00:00
erwin.coumans
8ae3f92859
encountered some issue with the btDbvtBroadphase, switch of a deferred collision feature.
2008-09-21 01:15:05 +00:00
erwin.coumans
8db0285d4f
attempt to support negative local scaling for btConvexHullShape, btConvexInternalShape-derived classes and btScaledBvhTriangleMeshShape
2008-09-20 23:47:38 +00:00
erwin.coumans
58f2747acf
fixed and re-enabled sphere-sphere collision: contact points were not properly removed/refreshed.
2008-09-20 22:33:36 +00:00
erwin.coumans
56d88e18f8
disable sphere-sphere collision algorithm, it is buggy.
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See also http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=2636
2008-09-20 01:59:06 +00:00
erwin.coumans
a7c83d01b9
Added ReleaseDll and DebugDll configurations for MSVC projectfiles.
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Fixed the MayaPlugin projectfile, using those ReleaseDll/DebugDll projects.
2008-09-20 00:47:04 +00:00
erwin.coumans
15df743b51
add ReleaseDll and DebugDll configuration for Jam msvcgen build system, to support plugin development (such as Extras/MayaPlugin)
2008-09-20 00:22:18 +00:00
erwin.coumans
97766f45e6
updated MSVC projectfiles: added colladaExport.*, drawUtils.* and BulletColladaConverter, COLLADA_DOM and libxml.
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Note: Bullet libs need to be switched to Multithreaded DLL run-time: we should add additional configurations for plugins!
2008-09-19 08:05:55 +00:00
erwin.coumans
c30a8bf154
added COLLADA Physics export. import will follow soon.
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Note that the exporter/importer doesn't handle GIMPACT and btStaticPlaneShape yet.
2008-09-19 07:14:48 +00:00
erwin.coumans
ff46ceb519
make MayaPlugin work under Mac OSX (intel/x86), build/install:
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make -f Makefile.mac
make install -f Makefile.mac
It assumes Maya is installed in the default location, and plugin will install in default /Users/Shared/Autodesk/maya folder.
2008-09-19 00:47:56 +00:00
erwin.coumans
bf5eafb759
make sure Bullet and Blender/extern/bullet2 is in sync
2008-09-17 20:01:01 +00:00
erwin.coumans
c9e5f2df05
fix 64-bit issue, can't cast void* to int.
2008-09-16 06:17:33 +00:00
erwin.coumans
1346c95205
reverted back to newer btDbvtBroadphase, and applied Nathanael's fixes.
2008-09-13 08:06:39 +00:00
erwin.coumans
d1318a05b3
Add plNearestPoints, contribution from Blender
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Thanks!
2008-09-13 06:55:34 +00:00
erwin.coumans
3d2ce530d4
applied patch to make child shape of a compound shape available during ray testing.
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Thanks to Benoit Bolsee for the patch: http://code.google.com/p/bullet/issues/detail?id=91
2008-09-13 06:46:53 +00:00
erwin.coumans
3018eb9ebb
btDbvtBroadphase is broken, revert temporarily to a previous working version.
2008-09-13 06:25:14 +00:00
erwin.coumans
50daff0848
added install.bat used for the Windows release, and updated docs to add instruction videos and link to the forums for support.
2008-09-12 21:22:30 +00:00
erwin.coumans
c435f6f65c
added btScaledBvhTriangleMeshShape to autogenerated projectfiles
2008-09-12 01:07:12 +00:00
erwin.coumans
58e1e9f049
updated version to 2.72, fix a compilation issue.
2008-09-12 00:59:16 +00:00
erwin.coumans
fae48b5c25
some more improvements to support basic CCD motion clamping
2008-09-11 23:50:50 +00:00
erwin.coumans
350e2e0393
btDbvtVolume needs to be 16-byte aligned, otherwise SIMD version crashes.
2008-09-11 20:20:31 +00:00
erwin.coumans
bc8ff765b4
SSE gives compile errors on MSVC 7.1
2008-09-11 18:59:35 +00:00
erwin.coumans
569946a96f
added some debugging variable for CCD motion clamping
2008-09-11 18:44:30 +00:00
erwin.coumans
732745d06c
fix a compiling issue
2008-09-11 18:22:06 +00:00
erwin.coumans
4ca3861944
remove ;
2008-09-11 18:19:19 +00:00
erwin.coumans
60fa900995
Added CCD motion camping, to avoid tunneling.
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Not as versatile compared to btContinuousDynamicsWorld but still useful.
2008-09-11 18:13:56 +00:00
erwin.coumans
96c7465265
stack variables 'aabb' needs to be 16-byte aligned, when used for SIMD
2008-09-11 16:45:21 +00:00
erwin.coumans
8b3270f22f
Added 2 optimizations for the SAP broadphase: check AABB before remove, and a faster 2D overlap test.
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Thanks to Pierre Terdiman/OPCODE Array SAP. Performance goes down from 4.6 to 2.9ms for the 8192 Extras/CDTestFramework benchmark.
2008-09-11 07:34:18 +00:00
erwin.coumans
32ab5d3691
fix crash in Maya plugin, trying to access elements in a zero-length positions/rotations array.
2008-09-11 00:57:53 +00:00
erwin.coumans
93d1d24234
Some changes in rendering, to get shadows for trimeshes
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Add dynamic aabb tree (btDbvt) optimization for btCompoundShape/btCompoundCollisionAlgorithm
Add btTransformAabb util, todo: deploy it throughout the codebase
2008-09-10 05:20:04 +00:00
erwin.coumans
aad1d574ef
wrong condition: swap the contact normal/results independent from contact manifold owner.
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Thanks to ihar3d, http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2588
2008-09-09 22:40:30 +00:00
erwin.coumans
6c426f9545
make those members private, in btScaledBvhTriangleMeshShape
2008-09-07 05:30:35 +00:00
erwin.coumans
6b365a7ca5
Add get methods for localAabbMin/localAabbMax, required for btScaledBvhTriangleMeshShape
2008-09-07 05:00:55 +00:00
erwin.coumans
d836e83ea2
Added btScaledBvhTriangleMeshShape. The btScaledBvhTriangleMeshShape allows to instance multiple differently scaled versions of an existing btBvhTriangleMeshShape.
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All those instances re-use the same btBvhTriangleMeshShape child shape (and its btOptimizedBvh).
2008-09-07 04:59:57 +00:00
erwin.coumans
103b98de73
disable SSE by default on btDbvt, it breaks build on Windows 64 bit and Win32 Intel compiler.
2008-09-06 16:58:18 +00:00
erwin.coumans
d61a3aac7f
Add btCompoundShapes to concave triangle mesh, to QA this report. Couldn't find any issue:
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http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2557
2008-09-06 16:48:47 +00:00
erwin.coumans
33565d399e
Make ForkLiftDemo easier to use (shift+cursor keys to control fork)
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Updated projectfiles
2008-09-06 16:35:49 +00:00
erwin.coumans
5e92e6b661
updated cmake for ForkLiftDemo, removed DinoDemo (it breaks cmake due to c/c++ mixing)
2008-09-06 15:43:20 +00:00
erwin.coumans
62f6c16fe3
Added documentation and sample scenes for MayaPlugin
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Thanks to Walt Disney Studios.
2008-09-06 00:41:46 +00:00
erwin.coumans
82b64b0565
exclude BulletMultiThreaded from 64-bit builds
2008-09-05 20:56:50 +00:00
erwin.coumans
398d681b22
fixed compile error for btConvexTriangleMeshShape.
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Thanks to slackydeb for the report, http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2567
2008-09-05 18:30:18 +00:00
erwin.coumans
971a060bbb
Define btAssert as empty in non-debug builds.
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GL_DEPTH_BUFFER_BIT -> GL_DEPTH_TEST, thanks to Mihail Isakov, http://code.google.com/p/bullet/issues/detail?id=86
2008-09-05 06:22:18 +00:00
erwin.coumans
862ea08d3b
use new/delete[] array, overriden by BT_ALIGNED_ALLOCATOR macro.
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Thanks to Russell Bartley for the feedback.
2008-09-05 05:58:37 +00:00
erwin.coumans
7df4eeccec
updated changelog.txt
2008-09-05 05:29:20 +00:00
erwin.coumans
bfe4c2da55
updated projectfiles for OSX demo
2008-09-05 01:43:25 +00:00
erwin.coumans
cef07cfa20
Revert to max 1 substep by default: increased maxSubSteps to 10 make debug version way too slow.
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Use btDbvtBroadphase in BasicDemo and CcdPhysicsDemo.
2008-09-05 01:41:32 +00:00
erwin.coumans
e08c3acc1d
updated projectfiles: removed optional ODE quickstep from core. moved into Extras/quickstep.
2008-09-05 00:32:12 +00:00
erwin.coumans
359c84d3b3
Fix previous commit, accidently removed some aabbMin/aabbMax assignments.
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move margin calculation for aabb before basis transform.
2008-09-05 00:26:02 +00:00
erwin.coumans
4f1a015b41
Added CUDA link + usage info for btCudaBroadphase demo.
2008-09-04 23:28:49 +00:00