Commit Graph

708 Commits

Author SHA1 Message Date
kubas
e5372f3712 first experiments with RK4 2014-01-09 00:56:46 +01:00
kubas
cb556f9525 dirty changes - stabilization hacks 2014-01-09 00:51:42 +01:00
kubas
96ff69276f multidof4 patch 2014-01-09 00:26:24 +01:00
erwin coumans
69e5454d18 Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
2013-12-19 12:40:59 -08:00
erwincoumans
fca6d11381 created new Bullet 2 CPU BasicDemo, using the OpenGL 3 rendering. I will add picking soon. Hold ctrl/alt + mouse to move/zoom camera
remove reference to btGImpact (it is removed now)
2013-12-06 17:48:58 -08:00
Erwin Coumans
f06312c632 remove most clutter (todo) 2013-12-06 15:29:13 -07:00
erwin.coumans@gmail.com
d48e2c717c fix rotation correction in btFixedConstraint, see Issue 769 2013-12-04 19:06:28 +00:00
erwin.coumans@gmail.com
439ab03940 fix Mac OSX build (there is no such member called e.m128_f32[0] 2013-11-03 19:55:08 +00:00
erwin.coumans@gmail.com
218d4d1394 use a separate default cfm for the MLCP solver, it is a very sensitive value for Dantzig (and Lemke) 2013-10-31 16:52:32 +00:00
erwin.coumans@gmail.com
644d01d231 added the btNNCGConstraintSolver, based on the paper "Nonsmooth Nonlinear Conjugate Gradient Method for interactive
contact force problems". The solver needs a lot of iterations, before the quality goes up (~ 1000)
Thanks to Gabor PUHR for the contribution!
Improved the btLemkeSolver.
Remove the sparse optimizations from the btMatrixX.h, replace it with explicit call to rowComputeNonZeroElements (only used in the btSolveProjectedGaussSeidel), it was likely slowing things down, without being useful.
Re-enable SIMD in the solver (was accidently disabled in Bullet 2.82 release)
2013-10-31 06:17:08 +00:00
erwin.coumans@gmail.com
6ca948e22f make Lemke work with lower/upper bounds, using the BLCP to LCP conversion (using a dog-slow matrix inversion etc)
for this conversion, see also https://github.com/erwincoumans/num4lcp/blob/master/matlab/test_lcp_bounds.m and
appendix A1 in http://www.cs.duke.edu/~parr/nips10.pdf, thanks to Kenny Erleben and Evan Drumwright for the tips!
(friction is not coupled to normal forces yet)
2013-10-30 00:02:13 +00:00
erwin.coumans
1a2c3c0ee9 Added a Lemke MLCP solver, extracted from the MBSim project, and re-licensed under the zlib license
with permission of the original author. 
The Lemke implementation is not fully working yet:
1) we need to convert the lo-high LCP problem into a problem without the lo/high
2) we need to sort out the remaining instabilities, and report a failure if the max loopcount is reached etc.
We replaced the fmatvec library with our own LinearMath/btMatrixX.h, and STL std::vector with btAlignedObjectArray

Removed some warnings/potential issues: use fuzzyZero instead of isZero, and some warnings, 
related to this issue 756
2013-10-26 18:45:25 +00:00
erwin.coumans@gmail.com
19f999ac08 fix double precision, and remove alloca
increase mass of the load, to show benefits of direct MLCP solver
move damping back to original location
2013-10-24 18:31:27 +00:00
erwin.coumans@gmail.com
f5320e4106 add "latency motion state interpolation", using previous frame/current, instead of current->next
See Demos/ForkLiftDemo for example (F7 to toggle, use single-frame stepping, press 'i' and 's' to see the effect)
2013-10-24 00:13:43 +00:00
erwin.coumans@gmail.com
a1c962192c Allow the ForkLiftDemo to toggle between MLCP and SI solver, using F6 key.
Apply patch for CMake config, see Issue 754 (Issue 753)
Fix a few issue with the MLCP solver: allow split impulse, and fix offset in friction dependencies
2013-10-23 23:35:13 +00:00
erwin.coumans
0024c87316 move the m_maxAppliedImpulse into base class, and use it for motor strength/point to point constraint strength 2013-10-22 21:49:52 +00:00
erwin.coumans
f22ceecb82 Fix Featherstone btMultiBodyPoint2Point constraint and picking: don't assume body 0 is the fixed body! 2013-10-22 21:06:47 +00:00
erwin.coumans@gmail.com
cf7f5436e4 apply CMake patch in Issue 748
thanks to Julien Schueller for the contribution!
2013-10-22 18:34:17 +00:00
erwin.coumans@gmail.com
23f612bbb5 fix Linux build
by default, only enable 64bit build when using ./premake4_linux64 and only 32bit build when using ./premake4_linux
remove some warning
2013-10-22 18:10:45 +00:00
erwin.coumans@gmail.com
a21480c8ca Attempt to fix "Regression in friction and damping behaviour" , see issue 752
Thanks to Sergej Reich for the report and narrowing down the breaking revision!
2013-10-22 09:26:08 +00:00
erwin.coumans@gmail.com
5e372d6ac5 fix compile errors 2013-10-21 23:33:01 +00:00
erwin.coumans@gmail.com
379f0079e0 Added Dantzig MLCP solver option from Open Dynamics Engine (trying to avoid naming/linking conflicts in case ODE and Bullet is used together)
If an MLCP solver fails, use PGS/SI fallback, add a boolean return value for 'solve' method
2013-10-21 23:27:09 +00:00
erwin.coumans@gmail.com
1ca0493dc4 Build full A matrix and b vector for a MLCP solver interface, to explore Lemke, Dantzig, Newton and other MLCP solvers. The A matrix contains sparsity information.
Added a PGS solver that uses the sparsity of the A matrix, just for testing (the equivalent sequential impulse solver is much faster, not having to allocate the big matrices)
2013-10-20 17:38:14 +00:00
erwin.coumans@gmail.com
d4640227ce add option to disable btMultiBody self-collision (for the entire hierarchy) or to disable parent-child collision for jointed links. 2013-10-08 00:50:40 +00:00
erwin.coumans@gmail.com
34d975143e expose maximum applied impulse for btMultiBody, introduced to reduce/avoid 'exploding' simulations
use btScalar instead of float, to enable double precision build, fix for Issue 744
2013-10-06 17:13:08 +00:00
erwin.coumans@gmail.com
488dd44835 Added btMultiBodyPoint2Point, it can be used between btMultiBody vs btMultiBody or btMultiBody vs btRigidBody
Allow picking of btMultiBody, using a btMultiBodyPoint2Point constraint, with limited strength to avoid adding too much energy to the system (= blowup)
Add btMultiBodyJointMotor, it can be used in combination with joint limit (just add the joint limit after the motor, to avoid jitter)
2013-10-05 01:46:32 +00:00
erwin.coumans@gmail.com
2fb686b937 change btMultiBody to allow removal/changing of links
(still not easy to modify the link structure of a btMultiBody -> You have to manually re-link parents, copying links around etc)
2013-10-03 05:13:41 +00:00
erwin.coumans@gmail.com
88b8ae552b add a btFixedConstraint with toggle between btGeneric6DofConsraint and btFixedConstraint in VoronoiFractureDemo 2013-10-02 21:50:50 +00:00
erwin.coumans
75f17509cc Add a virtual createConstraintRows method, to easier experiment with different kinds of btMultiBodyConstraint 2013-10-02 21:38:40 +00:00
erwin.coumans
c2bece5280 Enable btMultiBodyJointLimitConstraint, seems to be working for the prismatic joint
Fix case sensitive issue, thanks to Martin Felis
Fix crash/bug in btMultiBodyConstraint computation
2013-10-02 20:14:48 +00:00
erwin.coumans
36cfbd47a6 preparation for joint limit constraint for Featherstone btMultiBody 2013-10-02 06:25:20 +00:00
erwin.coumans
d8b6a02a7a Fix some crashes in FeatherstoneMultiBodyDemo, when using a fixed base
Create two btMultiBody, one fixed and one free base
Preparation towards btMultiBodyConstraint
2013-10-02 03:07:52 +00:00
erwin.coumans
f02dd51597 Added a first version of a Featherstone multi body implementation.
The original version was written by Stephen Thompson.
I replaced Eigen math by Bullet LinearMath, and added a dedicated 6x6 matrix solver. 
Also I integrated support for collisions/contact constraints between btMultiBody and btRigidBody, and de-activation support.
See Demos/FeatherstoneMultiBodyDemo/Win32FeatherstoneMultiBodyDemo.cpp for example usage.
There is currently only support for contact constraints for btMultiBody. 
Next on the list will be adding support for joint limit constraint for btMultiBody. 
The implementation is still experimental/untested, the quality will improve in upcoming Bullet releases.
2013-10-01 22:50:31 +00:00
erwin.coumans
7292867d25 applied character controller patch, not tested (allow community to develop btKinematicCharacterController.cpp) 2013-10-01 17:35:45 +00:00
erwin.coumans
126fd06ac6 remove the 'isActive' test when merging simulation islands for constraints and speculative contacts, it is wrong
This fixes issue 709
2013-09-16 17:25:05 +00:00
erwin.coumans
c28652de37 add serialization for btGearConstraint
support 'linearFactor' and 'angularFactor' for btRigidBody world importer
2013-09-14 17:51:09 +00:00
erwin.coumans
6fd4738a9e use the old data structures for single precision serialization, to make it backwards compatible
So files created by the new double precision serialization of Bullet 2.82 cannot be read by old Bullet versions,
but double precision serialized file generated by older Bullet versions can be read by Bullet 2.82 or newer.
2013-09-14 16:49:31 +00:00
erwin.coumans
e22a11c021 update serialization structures 2013-09-14 06:22:22 +00:00
erwin.coumans
1aac33f6b6 refactor constraint serialization, so that double precision is maintained,
changes are backwards compatible (btBulletWorldImporter can load old .bullet files)
but not forwards compatible (constraints in new .bullet files are ignored/unrecognized by old Bullet SDK)
This commit is for Issue 734. Some more work needs to be done for btGImpactMeshShapeDoubleData and thus btStridingMeshInterfaceDoubleData and btMeshPartDoubleData
2013-09-14 06:08:50 +00:00
erwin.coumans
e94a2137b0 minor update manual
fix vehicle demo (heightfield is broken, when using very large scaling factor)
add btConeShape serialization, see Issue 725
add btGearConstraint get/set, see Issue 685 and Issue 671
2013-09-13 16:34:39 +00:00
erwin.coumans
c160bfe74c applied Character controller patch #20 from Issue 198
See https://code.google.com/p/bullet/issues/detail?id=198
2013-09-10 20:40:42 +00:00
erwin.coumans
197e17780a replace 'float' by 'double' in btHingeConstraintDoubleData. See Issue 734 2013-09-03 16:46:18 +00:00
erwincoumans
7f29aebaa4 fix broken force feedback in constraint solver, thanks to John Hsu for the report 2013-08-21 23:00:17 +00:00
erwin.coumans@gmail.com
4ed87140fc add an update revision, to make it easier to sync with Bullet 3.x
add set/getUserindex in addition to set/getUserPointer
2013-06-19 01:00:42 +00:00
erwin.coumans@gmail.com
542c53fb30 Don't pass along unused btStackAlloc everywhere. The API change might user code (derived classes with the old virtual method are not called anymore) 2013-05-08 22:45:35 +00:00
erwin.coumans@gmail.com
329b9a1e3c Avoid collision response between non-dynamic bodies, introduced in a recent commit.
Fixes Issue 711 https://code.google.com/p/bullet/issues/detail?id=711
Thanks to Sergej Reich.
2013-05-08 21:07:35 +00:00
erwin.coumans
0c555a5afe just use 16-byte aligned data for solverbody, not 64byte
fixes Issue 659
2012-12-17 21:29:20 +00:00
erwin.coumans
1d4a5d950d Usually m_contactNormal2 == -m_contactNormal1, but not always, so
use a separate contactNormal1/contactNormal2 for each body in btSolverConstraint.

Thanks to Richard McDaniel for the patch.
2012-12-12 23:21:51 +00:00
rponom@gmail.com
f35621eb01 Bug in ConeTwist constraint with tight limits fixed
ConeTwist constructor for one-body constraint modified
2012-11-09 19:22:05 +00:00
erwin.coumans
48e932c8d6 fix build 2012-10-05 22:12:41 +00:00