erwin.coumans
f9445bdfde
Minor update SSE version of SCE Vectormath library
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Changes:
Update copyright year to 2010
Updated operator- for Vector3 (use NEG_MASK)
Use newtonrapson_rsqrt4 for Quat::normalize (better precision)
Add Vector::loadXYZW and Quat::loadXYZW, similar to scalar version, using _mm_lddqu_si128
Replace inline by __forceinline
Add get128Ref and set128() methods
2010-05-07 02:25:20 +00:00
erwin.coumans
c35e72bd9f
minor tweak: allow btBulletWorldImporter to convertAllObjects (instantiate Bullet objects) without having to reload/parse the .bullet file. Can be useful to quickly destroy and restart a dynamics world
2010-05-03 19:49:46 +00:00
erwin.coumans
8723005cd7
fix for MinGW compiler support in bChunk.h serialization
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thanks to comicfans44 for the report and fix:
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=5014&p=18368#p18368
2010-04-26 20:25:42 +00:00
erwin.coumans
334420fc79
SCE Vectormath scalar version update
2010-04-20 18:26:03 +00:00
erwin.coumans
1c218bffed
Add an 'extension' pointer to btCollisionObject for some of our Bullet extentions (a custom constraint solver that needs a back-pointer)
2010-04-13 21:43:34 +00:00
erwin.coumans
0fbd9d49c4
+ Optimization: move some variable declarations outside of the innerloop in btCompoundCollisionAlgorithm.cpp
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Thanks to mccdo at iastate.edu for the contribution, see Issue 373
+ Optimization: removed some unnecessary code in btConvexHullShape::localGetSupportingVertexWithoutMargin
+ Added autogenerated Visual Studio 2005 projectfiles (using a patched cmake 2.8.1 to avoid any references to cmake/absolute paths)
2010-04-12 17:46:56 +00:00
erwin.coumans
07f51390ea
Fix for the non-virtual implementation of btGeneric6DofConstraint (mainly for Cell SPU purposes):
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Need to explicitly call testAngularLimitMotor(i);, because it cannot be called during 'getInfo1', because m_rbA and m_rbB is not available.
2010-04-05 20:18:53 +00:00
erwin.coumans
f0ba00c010
prettify debug drawing of cone and cylinder,
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thanks to francois.sugny
see also http://code.google.com/p/bullet/issues/detail?id=369
2010-03-31 21:12:59 +00:00
erwin.coumans
c0a694c571
added bullet.pc.cmake and fixes for PKGCONFIG
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See also http://code.google.com/p/bullet/issues/detail?id=337
2010-03-31 20:58:53 +00:00
erwin.coumans
0bf3cb5aa5
setMassProps didn't adjust gravity force, this might impact some projects
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See also
http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4835
and
http://code.google.com/p/bullet/issues/detail?id=364
2010-03-31 20:50:11 +00:00
erwin.coumans
bb84b93dd9
enable INSTALL_LIBS for "Unix Makefiles" and for APPLE AND FRAMEWORKS,
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leave the option disabled by default for other build systems (MSVC, Xcode etc)
See also http://code.google.com/p/bullet/issues/detail?id=370
2010-03-31 20:28:51 +00:00
erwin.coumans
7aa183f42f
fix an issue with calculating the max depth of btDbvt
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(shouldn't impact the btDbvtBroadphase or other code, feature seems to be unused)
2010-03-31 20:11:56 +00:00
erwin.coumans
9de41ddd7a
btBulletWorldImporter fix: don't crash when loading files that have wrong constraint setup for btGeneric6DofConstraints
2010-03-15 23:28:50 +00:00
erwin.coumans
2f2d33d578
bugfix related to previous commit (btAssert at the wrong place)
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fixes for automake build system (remove references to ColladaDemo)
2010-03-13 20:47:21 +00:00
erwin.coumans
192a2b38e9
assign proper index when removing a child shape from btCompoundShape
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Thanks to sparkprime for the report and fix in Issue 354
See http://code.google.com/p/bullet/issues/detail?id=354
Fix a few warnings
2010-03-12 05:32:57 +00:00
erwin.coumans
f250fd21c5
fix warning in character controller
2010-03-08 01:40:02 +00:00
erwin.coumans
81efe51116
create a better demo for the perturbation around the separating normal
2010-03-06 23:30:32 +00:00
erwin.coumans
00127a3d70
apply fixes for the btKinematicCharacterController to avoid climbing walls (it was broken anyway)
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Thanks to ossumajor, see Issue 198
2010-03-06 19:39:14 +00:00
erwin.coumans
3c8f8f55d7
add vsync for Mac OSX to avoid tearing artifacts
2010-03-06 19:37:38 +00:00
erwin.coumans
da3c174b0e
Maya Dynamica plugin is moved to http://dynamica.googlecode.com
2010-03-06 18:31:59 +00:00
erwin.coumans
5bd008eff7
more fixes for shared libs
2010-03-06 17:21:08 +00:00
erwin.coumans
97bc4be09d
improving shared library/framework support (still untested)
2010-03-06 17:07:22 +00:00
erwin.coumans
81f04a4d48
fix: some file didn't have the svn:eol-style native yet
2010-03-06 15:23:36 +00:00
erwin.coumans
4fd48ac691
Fixes to build under MinGW
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thanks to Mikhail, http://code.google.com/p/bullet/issues/detail?id=352
2010-03-03 21:40:12 +00:00
erwin.coumans
658979c3ac
Another bugfix in the serialization (recently introduced), it is a mine field ;-)
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A fix for btSubSimplexConvexCast, don't add a point of the Minkowski sum if it wasn't already in the voronoi simplex (similar to GJK)
2010-03-02 20:37:11 +00:00
erwin.coumans
8b1e1c9fdf
comment-out unused var
2010-03-02 12:12:46 +00:00
erwin.coumans
1f38568f14
Fixing serialization issues introduced in previous commits:
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0 maps to 0 (for getUniquePointer)
use getUniquePointer for names too
2010-03-02 11:40:08 +00:00
erwin.coumans
8fbe399ea4
Make .bullet serialization mode robust:
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Deal with broken DNA serialization. Bullet 2.76 release revision 2035 - 2046 was broken, and this includes the Maya Dynamica plugin.
Added some workaround to deal with the broken .bullet files, instead of crashing.
2010-03-02 09:32:34 +00:00
erwin.coumans
c517f14dd4
fix some compile issue on some 64bit compilers
2010-02-28 22:21:07 +00:00
erwin.coumans
9acb3d1805
Added some improvements on Bullet serialization:
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Introduced generated unique id's, instead of the pointer address to avoid 64bit->32bit truncation issues
Use serializer->getUniquePointer instead of directly using a pointer
moved ChunkUtils::getNextBlock to bFile::getNextBlock.
Moved 'TEST_BACKWARD_FORWARD_COMPATIBILITY' to bDNA.cpp. Enable the define for further testing of .bullet format
Removed duplicate definitions and use the one in LinearMath/btSerialization.h
2010-02-28 20:50:50 +00:00
erwin.coumans
d5ea1d569f
for for btBvhTriangleMeshShape with short int indices serialization
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disable bvh serialization, it has issues (needs testing)
2010-02-27 09:16:42 +00:00
erwin.coumans
aab5652e7d
fix a serialization bug with btStridingMeshInterface with short indices (16 bit)
2010-02-27 02:16:25 +00:00
erwin.coumans
4add96ce75
fix crashing bug on import btTriangleMeshShape of 16-bit indices
2010-02-26 22:29:25 +00:00
erwin.coumans
56f3df802e
update serialization mainly for Blender .blend reading, it has to do with pointer arrays not being swapped properly (Bullet .bullet doesn't use pointer arrays so it isn't affected)
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Thanks a lot to Charlie/snailrose for the fix
2010-02-26 03:07:23 +00:00
erwin.coumans
3629df72fd
This should be the final Bullet 2.76 release
2010-02-25 20:25:59 +00:00
erwin.coumans
8383d76c42
revert DNA change in previous commit
2010-02-25 20:18:40 +00:00
erwin.coumans
40dc18f604
remove Extras/obsolete/quickstep
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improve serialization based on feedback: make it easier to serialize a single object, or single shape, or single bvh.
Modified Bullet/Demos/ConcaveDemo to use btSerializer to serialize the btOptimizedBvh (or optionally the trimesh+bvh)
You can also serialize trimesh without BVH, use:
serializer->setSerializationFlags(BT_SERIALIZE_NO_BVH);// or BT_SERIALIZE_NO_TRIANGLEINFOMAP
2010-02-25 20:12:40 +00:00
erwin.coumans
44503b20a9
Updated Bullet User Manual for Bullet 2.76.
2010-02-25 01:23:16 +00:00
erwin.coumans
5a6afb2b8d
expose the SphereTriangleDetector::collide method
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cmake build tweaks: only compile BlenderSerialize if necessary
2010-02-24 19:27:24 +00:00
erwin.coumans
6de5799d5d
add missing virtual destructor (warning)
2010-02-24 16:02:55 +00:00
erwin.coumans
012cc0cc81
update autogenerated Bullet de-serialization headerfiles
2010-02-24 03:25:47 +00:00
erwin.coumans
9c1d134f2f
add support for btTriangleInfoMap serialization (needs testing)
2010-02-24 03:22:34 +00:00
erwin.coumans
f5fabd2676
Preparation for serialization of btTriangleInfoMap
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Add flags to disable bvh and triangleinfomap serialization
btSerializer::setSerializationFlags(flags)
flag can have value BT_SERIALIZE_NO_BVH, BT_SERIALIZE_NO_TRIANGLEINFOMAP
2010-02-24 02:49:41 +00:00
erwin.coumans
e156967762
Enable graphical benchmark by default in cmake
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Toggle between point to point and generic 6dof constraint for mouse picking in the demos
Use a 'equal vertex thresdhold' in the btVoronoiSimplexSolver of 0.0001f by default.
This can be disabled (or configured) using defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f);
See http://code.google.com/p/bullet/issues/detail?id=305
2010-02-24 01:28:23 +00:00
erwin.coumans
1425feec26
minor warning fixes, issue with "direction[i] = direction[i];" on OSX
2010-02-23 18:08:44 +00:00
erwin.coumans
621eddb769
make btHashMap data protected (not private) for easier serialization
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move btTriangleInfoMap.h into its own header, into the BulletCollision/CollisionShapes folder
add btTriangleInfoMap pointer to btBvhTriangleMeshShape, so we don't need to use the 'userpointer' anymore
preparation for serialization of btTriangleInfoMap.
See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603&start=30
2010-02-23 09:52:39 +00:00
erwin.coumans
2a2c82b7ce
update autogenerated serialization headers
2010-02-23 09:15:53 +00:00
erwin.coumans
41e9115bca
Add support to serialize btOptimizedBvh/btQuantizedBvh for a btBvhTriangleMeshShape (using the new btSerializer). This is a new implementation, with full cross-platform support.
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So it is different from the in-place method (btQuantizedBvh::serializeInPlace/deserializeInPlace).
It is also possible to serialize/deserialize just the bvh, using the btSerializer (needs some code snippet/helper)
See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4770
2010-02-23 09:03:46 +00:00
erwin.coumans
e4c3c2a1a2
Fix Issue 342, related to OpenGL GL_ShapeDrawer (when used with multiple OpenGL contexts)
2010-02-23 03:11:18 +00:00
erwin.coumans
79ef84f344
fix Issue 345 with kinematic objects
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Thanks to nanocell http://code.google.com/p/bullet/issues/detail?id=345
2010-02-23 02:33:11 +00:00
erwin.coumans
5ab92c0083
fix issue with serialization (only happens when using the BT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES option)
2010-02-22 22:47:15 +00:00
erwin.coumans
9dfe040bee
Add some btTypedConstaint methods to btRaycastVehicle for backwards compatibility.
2010-02-21 00:30:17 +00:00
erwin.coumans
155254d448
remove warning, remove Jamfile from CMakeLists.txt, check for two static objects in solver.
2010-02-20 21:12:50 +00:00
erwin.coumans
ceeb9392d9
removed ColladaDemo and COLLADA, LibXML from autotools files
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(those files are moved to the Dynamica repository, see http://dynamica.googlecode.com )
2010-02-20 15:49:28 +00:00
erwin.coumans
1c0ec85c32
Retired the Jam build system (and msvcgen). CMake is currently the preferred build system on Windows, Mac and UNIX
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(autotools files are still left for now)
2010-02-20 15:47:20 +00:00
erwin.coumans
6ef37ab722
pass on rigid body name in btBulletWorldImporter, to make it easier to bind physics and graphics objects.
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moved some obsolete files to Extras/obsolete, and removed freeglut
moved ColladaDemo to Dynamica Maya plugin repository (it has COLLADA_DOM and libxml), see http://dynamica.googlecode.com
Added new .bullet file
Minor update in Bullet_User_Manual.pdf, removed obsolete Bullet_Faq.pdf
2010-02-20 15:39:09 +00:00
erwin.coumans
890fd49813
don't serialize names twice,
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register unknown chunks (used for rigid body/shape/constraint names)
2010-02-20 03:19:27 +00:00
erwin.coumans
8594a0d8bd
accidently removed 64bit serialization DNA in previous commit, re-adding
2010-02-19 23:39:55 +00:00
erwin.coumans
85724b5500
SerializeDemo: create a testFile.bullet if it is missing
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Serialization: remove obsolete autogenerated headers
Minor changes in btSequentialImpulseConstraintSolver: split methods to make it easier to derive from the class and add functionality.
2010-02-19 23:24:04 +00:00
erwin.coumans
07ea2a71e2
Moved COLLADA_DOM,LibXML and BulletColladaConverter to http://dynamica.googlecode.com
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This is the new location for the Dynamica Maya plugin
2010-02-18 18:04:37 +00:00
erwin.coumans
5c5ce9b4b3
fixes_dialogmenu_capsule.patch
2010-02-18 06:16:35 +00:00
erwin.coumans
820119a6df
fix previous commit in BulletMultiThreaded.
2010-02-18 05:55:39 +00:00
erwin.coumans
2b7c0989a0
parallel/SPU collision task: contact points have to be replaced, otherwise small positional errors accumulate (and spheres start rolling automatically etc)
2010-02-18 01:51:30 +00:00
erwin.coumans
45e7c7f564
Add missing files to XCode project
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Add option to disable SPU collision processing, and add assert to detect unsupported recursive compounds on SPU.
2010-02-17 02:34:26 +00:00
erwin.coumans
729a883b71
attempt to let Maya plugin build under Linux using cmake
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Thanks redpawfx for the feedback, see http://code.google.com/p/bullet/issues/detail?id=221
improvements in cmake (disable this incremental linking)
2010-02-16 04:30:53 +00:00
erwin.coumans
76681a52ee
fix compile issue strncmp, strlen and memcpy,
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Thanks MatrixNAN for the report http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4732
2010-02-15 02:47:44 +00:00
erwin.coumans
510be411e6
added missing virtual destructor
2010-02-13 22:06:33 +00:00
erwin.coumans
8246330403
revert some alignment macro
2010-02-13 21:59:54 +00:00
erwin.coumans
ced831e6a5
allow to use Bullet in C++/CLI managed C++, using the #pragma unmanaged
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Make sure to #define BT_MANAGED_CODE in the managed .projects that include Bullet source code
2010-02-13 21:49:55 +00:00
erwin.coumans
32b4de20ab
Fixed some serialization issues related to swapping endianness of DNA, and fixed memory leak in btSerializer
2010-02-13 01:33:28 +00:00
erwin.coumans
1a87fbf2f0
btBulletWorldImporter support for loading of btCollisionObject from a .bullet file.
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minor compilation fix on PS3
Yippie, revision 2000!
2010-02-13 00:43:42 +00:00
erwin.coumans
e71051e931
BulletMultiThreeded SpuGatheringCollisionDispatcher: minor change in batch size of scheduled pairs: use 128 by default, unless the number of pairs is less then (total amount of tasks * batch size)
2010-02-12 23:14:16 +00:00
erwin.coumans
e68a13f185
fixes to allow btStaticPlaneShape to be processed on SPU (alignment, non-virtual calls)
2010-02-12 22:49:52 +00:00
erwin.coumans
70a6073b52
fixes to allow btStaticPlaneShape to be processed on SPU (alignment, non-virtual calls)
2010-02-12 22:49:40 +00:00
erwin.coumans
088d843f8c
Add btStaticPlaneShape support for SpuGatheringCollisionDispatcher.
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See Issue 312, thanks to davidsream for the report
2010-02-12 22:02:19 +00:00
erwin.coumans
66135a2082
added missing virtual destructor ~btSerializer
2010-02-12 00:55:44 +00:00
erwin.coumans
6c87394d95
added missing project
2010-02-12 00:04:22 +00:00
erwin.coumans
83f0bfc0e5
strip LibXML, we don't use it anymore (neither COLLADA_DOM)
2010-02-11 23:41:14 +00:00
erwin.coumans
c1fe1e70fc
Aargh, fighting cmake stupidness: remove VCPreLinkEventTool clutter
2010-02-11 23:39:14 +00:00
erwin.coumans
6463605e54
cmake more fixes
2010-02-11 22:09:08 +00:00
erwin.coumans
065a56ee4b
fix Mac OSX build
2010-02-11 21:41:05 +00:00
erwin.coumans
10c300c7a0
sprintf_s and strcpy_s breaks mac build, remove for now. If we want safe versions, we need to implement a btSprintf and byStrCpy version
2010-02-11 21:33:51 +00:00
erwin.coumans
d4c3633405
Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access
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Tweak the BenchmarkDemo a bit:
1) disable deactivation in graphical mode
2) add some settings that increase performance in the BenchmarkDemo2 (1000 stack) from 35ms to 15ms on this quad core (at the cost of a bit of quality)
2010-02-11 20:30:56 +00:00
erwin.coumans
bb8d1b11df
Add btBroadphaseInterface::aabbTest. btDbvtBroadphase and btAxisSweep3 should perform well, as long as the raycast accelerator is enabled.
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This should fix the btCollisionWorld::contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
Thanks to Ola for the report!
2010-02-11 18:25:50 +00:00
erwin.coumans
7a175fb65e
Add pairwise collision test:
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void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
cmake: improve feedback for Maya Plugin handling if the Maya base path is not detected
2010-02-11 09:18:49 +00:00
erwin.coumans
5907f81774
Add void btCollisionWorld::contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback);
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The user should derive its own class from ContactResultCallback and implement the following callback (similar to the gContactAddedCallback):
virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0;
2010-02-11 08:45:41 +00:00
erwin.coumans
70c70bf681
cmake: don't install anything by default, unless the option INSTALL_LIBS is enabled
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cmake: fix for multi-threaded benchmarks
2010-02-11 07:12:58 +00:00
erwin.coumans
97921411d2
cmake build system improvement: don't INSTALL when INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES is set
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minor fix for MinGW32, reported here: http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4710
2010-02-11 04:32:37 +00:00
erwin.coumans
14f65a5cac
fix minor issue with cmake build system
2010-02-09 21:12:36 +00:00
erwin.coumans
f567130d78
add option to compile benchmark using BulletMultiThreaded (for now the option is only tested on Windows)
2010-02-08 23:50:33 +00:00
erwin.coumans
7d4e2873e2
move some recent MiniCL work to trunk
2010-02-08 22:42:58 +00:00
erwin.coumans
52e60c8246
manually disable incremental build (cmake seems to have issues with it still)
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-> find and replace in all files LinkIncremental="2" -> LinkIncremental="1"
2010-02-08 20:38:44 +00:00
erwin.coumans
6a8a8ad39f
more improvements for msvc cmake build system and test for autogenerated cmake projectfiles for msvc 2008 in msvc/2008 (with relative paths)
2010-02-08 20:35:04 +00:00
erwin.coumans
558abff4db
added extra file search path for cmake-generated msvc projectfiles (needs 4 levels back)
2010-02-08 08:51:08 +00:00
erwin.coumans
a6d9e977f7
A bit more work on the cmake build system, copy glut32.dll or glut64.dll into binary directory for out-of-source builds.
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Include .rc resource file (to add icon) for WIN32 cmake.
2010-02-08 08:12:04 +00:00
erwin.coumans
7782952d6b
Add a minimum solver 'batch' size to avoid solving many small (independent) islands separately
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Default size is 128 . Disable feature by using dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 1;
2010-02-06 22:21:44 +00:00
erwin.coumans
a9556d0fd5
use _WIN32 instead of WIN32 (_WIN32 is a compiler built-in)
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add virtual destructor to bFile
2010-02-06 18:50:45 +00:00
erwin.coumans
744774d9ad
re-added SpuSync.h, it might come handy at some stage
2010-02-06 01:09:29 +00:00
erwin.coumans
a5f51905e8
deal with degenerate triangles in the btInternalEdgeUtility
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thanks to scarrow, see http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603&start=15
2010-02-05 05:31:08 +00:00
erwin.coumans
04b7a7fff4
remove dead btSliderConstraint code
2010-02-05 01:51:57 +00:00