Commit Graph
100 Commits
Author SHA1 Message Date
erwin.coumans 1526691f89 fixed memory leaks in ForkLiftDemo/VehicleDemo
Thanks to mi076 for report+fix: http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2652
Minor syntax error fix in a Jamfile
2009-05-14 17:03:42 +00:00
erwin.coumans e260bcd1b2 Added initial Smoothed Particle Hydrodynamics implementation (SPH), for CPU and CUDA.
This software is contributed under the ZLib license by Rama Hoetzlein, http://www.rchoetzlein.com
We plan to integrate the SPH into the core Bullet library, including interaction with rigid bodies and soft bodies.
2009-05-13 22:28:03 +00:00
erwin.coumans 22fe8935c3 updated test1.oec with a few static objects
fix Maya plugin hinge constraint support
update copyright year in BulletCollision/CollisionShapes.
2009-05-12 22:28:45 +00:00
erwin.coumans 34685cb631 Fixes for Linux compilation,
Thanks to Ole: http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3590
Add option to select EPA or Minkowski sampling method in btDefaultCollisionConfiguration
2009-05-11 20:35:26 +00:00
erwin.coumans 0a360904b6 fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code 2009-05-09 21:25:42 +00:00
erwin.coumans 9da45d5751 updated autogenerated msvc projectfiles,
by default, use SSE instead of SSE2 for release build
2009-05-09 21:20:47 +00:00
erwin.coumans 33029ad996 updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
fix debug drawing of btMultiSphereShape
added box2d demo
added experimental gpu 2d demo
2009-05-09 19:27:14 +00:00
erwin.coumans 7a210546cf added existing demos to CMake build system
thanks to http://code.google.com/p/bullet/issues/detail?id=209
Added helper method 'getAxis' to btQuaternion,
thanks to Tully.Foote, http://code.google.com/p/bullet/issues/detail?id=205
2009-05-06 22:03:22 +00:00
erwin.coumans d9c4529a26 + bugfix in btAlignedObjectArray, not calling destructors on resize to smaller array.
Thanks Benoit for pointing this out, and bugfix: http://code.google.com/p/bullet/issues/detail?id=218

+ Added point to point, hinge, slider and generic 6dof constraints to Maya Dynamica plugin
Thanks to Herbert Law for the constribution: http://code.google.com/p/bullet/issues/detail?id=221
2009-05-06 19:55:05 +00:00
erwin.coumans f3c3d2f156 + disable perturbation for btConvexPlaneCollisionAlgorithm, it introduces artifacts (additional points cause spheres/cylinders and other curved objects to move)
+ applied patch to mix double/single precision meshes independent from double/single precision Bullet build
Thanks to Ole for the patch, http://code.google.com/p/bullet/issues/detail?id=213
+ re-enable warming starting in constraint solver, it was disabled by accident
+ fix btConvexHullShape constructor, so accept vertices with non-16-byte striding
Thanks Shawn Baird for report and fix: http://code.google.com/p/bullet/issues/detail?id=204
2009-05-06 19:13:11 +00:00
erwin.coumans 77fac5e2ae revert accidently committed tweaks in demos 2009-03-23 03:36:03 +00:00
erwin.coumans 7ae29bd13e add plSetOpenGLMatrix to Bullet-C-API 2009-03-10 00:13:18 +00:00
erwin.coumans 69b7f177db Added basic example Bullet C-Sharp wrapping the Bullet C-API. 2009-03-10 00:12:24 +00:00
erwin.coumans 0cd0529c4a the component of the up axis needs to be scaled, to reduce roll. 2009-03-09 03:53:16 +00:00
erwin.coumans 700db838b1 Add 1D and 2D support for Bullet: using rigidbody->angularFactor(const btVector3& factor) and body->setLinearFactor(const btVector3& linearFactor);
For example, to only allow linear motion in the X-Z plane, and only rotation around Y axis use:
	body->setLinearFactor(btVector3(1,0,1));
	body->setAngularFactor(btVector3(0,1,0));
Fix build issues with CodeBlocks, when generating projectfiles using CMake 2.6:
${OPENGL_glU_LIBRARY} should be ${OPENGL_glu_LIBRARY}
Fix build issue with CodeBlocks, comment out xmlfree in Extras/COLLADA_DOM/src/modules/LIBXMLPlugin/daeLIBXMLPlugin.cpp (will leak memory)
2009-03-08 04:14:17 +00:00
erwin.coumans 3317f17270 updated Bullet_User_Manual.pdf
minor cosmetic changes in some demos
2009-03-03 23:04:41 +00:00
erwin.coumans 8df080e1a6 delete some unused (broken) project solutions, to avoid confusion 2009-03-03 21:37:17 +00:00
erwin.coumans 0905002e3f make sure to be backwards compatible with spubullet 2.73 sp1 (PLAYSTATION 3 version) 2009-03-03 20:30:31 +00:00
erwin.coumans fab02c0104 sinf -> btSin
cosf -> btCos
Thanks to Hawkins22 for the report,
http://code.google.com/p/bullet/issues/detail?id=200
2009-03-03 18:43:01 +00:00
erwin.coumans 90f96aec27 Introduced btActionInterface. This makes it easier to extend user-defined actions, such as vehicles and characters.
btRaycastVehicle and btKinematicCharacterController are derived from btActionInterface now.
Some cosmetic cleanup: changed sourceforce/sf.net url to bulletphysics.com.
2009-03-03 16:18:23 +00:00
erwin.coumans 459c22e7cb Synchronized changes of Bullet, from Blender.
Added optional flag btSoftBody::appendAnchor(	int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false), to disable collision between soft body and rigid body, when pinned
Added btCollisionObject::setAnisotropicFriction, to scale friction in x,y,z direction.
Added btCollisionObject::setContactProcessingThreshold(float threshold), to avoid collision resolution of contact above a certain distance.
Avoid collisions between static objects (causes the CharacterDemo to assert, when a dynamic object hits character)
2009-03-03 06:47:52 +00:00
erwin.coumans 5be9f8f301 basic implementation of self-collision for btSoftBody with collision clusters: perform regular soft body versus soft body, but disable collision detection between clusters that are connected/share any node (vertex).
currently self-collision is always enabled for soft bodies that use clusters collision detectoin. to disable, call 'softbody.m_clusterConnectivity.clear' after 'generateClusters(...) call.
2009-03-02 05:13:26 +00:00
erwin.coumans 210fe36106 Add backface culling and option to keep unflipped hit normal in case a ray hits a back-facing triangle.
Usage: set RayResultCallback.m_flags to kF_FilterBackfaces, optionally combined with kF_KeepUnflippedNormal.
Thanks Andy O'Neil for the patch!

Remove the force_inline for some internal constraint solver methods, it makes re-use easier.
Workaround/avoid MSVC 2005 compiler error in LibXML/trionan.c
2009-02-28 01:25:23 +00:00
erwin.coumans a216ce4bf6 apply patch for convex decomposition performance improvements, thanks to Tuan Kuranes:
http://code.google.com/p/bullet/issues/detail?id=199
Fix in soft body collision, adding collision margin twice (was visible when rigid body spheres rested on cloth)
2009-02-28 00:21:30 +00:00
erwin.coumans 93dd14dfff use 0.2 as default erp for AllBulletDemos 2009-02-27 03:13:58 +00:00
erwin.coumans 3548c01985 add btCollisionWorld::updateSingleAabb see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3262
Fix memory leak, see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3266
Change contact breaking threshold
Add 'needsResponse' test for CcdMotionClamping, see http://code.google.com/p/bullet/issues/detail?id=179
Updated user manual (needs lots more work)
Added autoexp.dat, enabled Microsoft Visual Studio debug visualization for btAlignedObjectArray and btVector3.
2009-02-27 02:33:48 +00:00
erwin.coumans 0066e41a92 fix automake/make build for AllBulletDemos (ConstraintDemo was added), and remove unused folder from Jamfile 2009-02-20 17:40:23 +00:00
erwin.coumans a95d0e638e fixes in btConeTwistConstraint, check for btFuzzyZero instead of zero to avoid instability. 2009-02-20 00:53:24 +00:00
erwin.coumans 8acadeb711 minor tweaks to demos: enable constraint debug drawing in AllBulletDemos, default constraint debugging size set to 0.3,
set svn:eol-style native for folder files
http://code.google.com/p/bullet/issues/detail?id=191
2009-02-18 22:52:03 +00:00
erwin.coumans d9218378b0 updated XCode projectfile for AllBulletDemosOSX 2009-02-18 20:14:54 +00:00
erwin.coumans 4236764cfb enable 'getAngularFactor' again
add getAppliedImpulse accessor to btManifoldPoint
2009-02-17 20:38:54 +00:00
erwin.coumans 4b98cadd4c revert some testing code in BasicDemo 2009-02-13 02:42:39 +00:00
erwin.coumans d886c06fa5 Add the option for the btSimulationIslandManager to avoid splitting islands (for constraint solving)
Move the convertContact inside constraint solver to its own method
2009-02-13 02:34:46 +00:00
erwin.coumans 26d7757135 avoid breaking the API (forcing to implement resetPool), so that spubullet 2.73 sp1 stays compatible with public bullet-2.74 2009-02-12 02:48:18 +00:00
erwin.coumans 5698d6aed1 reset randseed in constraint solver for determinism
use BT_USE_SSE in btDbvt, defined in btScalar.h
2009-02-11 05:44:48 +00:00
erwin.coumans 6d17f63c54 fix in btMinkowskiSumShape,
thanks to Kester Maddock for the report, reproduction case and fix:
http://code.google.com/p/bullet/issues/detail?id=194
2009-02-11 00:12:08 +00:00
erwin.coumans 7a2a98078a Fixes for broadphase/paircache determinism.
Revert definition for ATTRIBUTE_ALIGNED16, and try to force sizeof(btSolverConstraint) by using unions with btScalar, for non-btScalar data types.
Use btAssert and not assert.
Don't access btAlignedObjectArray elements, for zero sets
2009-02-10 23:50:21 +00:00
erwin.coumans d0572bdef7 revert to use non-obsolete implementation, thanks to Kate for bringing this up.
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3191
2009-02-10 17:22:05 +00:00
erwin.coumans 2a10a61f50 Some work-in-progress on making btDbvtBroadphase deterministic. When using the btSortedOverlappingPairCache, it seems deterministic now. todo: when using btHashedOverlappingPairCache. 2009-02-10 03:50:58 +00:00
erwin.coumans 98436a85c3 Fix issues with btSortedOverlappingPairCache, both for btAxisSweep3 and btDbvtBroadphase. 2009-02-09 22:57:52 +00:00
erwin.coumans cf751f5493 Add a convenience method to control the number of single-shot contact points for convex-convex collision detection, using the perturbation method.
(btDefaultCollisionConfiguration::setConvexConvexMultipointIterations)
Default value is zero, for best performance.
2009-02-09 19:53:00 +00:00
erwin.coumans 0a94209df1 make btTransform::getIdentity a static const reference, returning a static, and add getIdentity to btMatrix3x3 and btQuaternion class
Thanks to ejtttje and martijn for the suggestions:
http://code.google.com/p/bullet/issues/detail?id=139
2009-02-06 19:30:50 +00:00
erwin.coumans 41af960e7a Applied some warning/assert patches, thanks to Ole K.
http://code.google.com/p/bullet/issues/detail?id=186
2009-02-06 19:05:54 +00:00
erwin.coumans 17bf62c013 fix build on systems without CUDA,
apply opcode patch: http://code.google.com/p/bullet/issues/detail?id=175
2009-02-06 06:26:44 +00:00
erwin.coumans 24d1fea8b2 applied patches against warnings, thanks a lot Ole K.
http://code.google.com/p/bullet/issues/detail?id=165
http://code.google.com/p/bullet/issues/detail?id=164
http://code.google.com/p/bullet/issues/detail?id=166
http://code.google.com/p/bullet/issues/detail?id=167
2009-02-06 06:09:57 +00:00
erwin.coumans 5593a23417 upgrade version of projectfiles, cmake
fix build for msvc 6.0
2009-02-06 05:37:37 +00:00
erwin.coumans f7092c0767 version update to 2.74 2009-02-06 05:02:33 +00:00
erwin.coumans 2162f6663d disable help text by default in AllBulletDemos (text slows down many graphics cards)
improve CollisionDemo.cpp, show multi-contact generation using perturbation
improve ColladaConverter: add hinge/point 2 point constraint conversion support, add btScaledTriangleMeshShape support
Fix Dynamica MayaPlygin: remove 'active' flag, it has to be replaced by mass=0 for active, mass<>0 for passive
Added missing projectfiles
Fixed single-shot contact generation. it is disabled by default to improve performance
Bugfixes for character controller, thanks to John McCutchan for reporting
Constraint solver: better default settings
btDefaultAllocator: aligned allocator uses non-aligned allocator (instead of directly malloc/free)
disable memalign by default, use Bullet's aligned allocator
2009-02-06 03:20:43 +00:00
erwin.coumans fd2cc88db8 contact point perturbation is work-in-progress, so disable until fully functional and tested. 2009-02-05 06:25:09 +00:00
erwin.coumans f4ad4b9d00 add generic btConeTwistConstraint::setLimit, and change defaults for limit drawing 2009-02-04 02:41:16 +00:00
erwin.coumans daf350168d fix spelling mistake: pertube -> perturbe 2009-02-03 01:00:55 +00:00
erwin.coumans 0754876d77 Calculate multiple contact points (for convex-convex and convex-plane) when less then 3 points exist in the persistent manifold.
Uses the normal pertubation method, described by Gino van den Bergen:  http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
Made btRigidBody::getInvInertiaDiagLocal const, thanks to abhikp (http://code.google.com/p/bullet/issues/detail?id=183 )
2009-02-03 00:54:01 +00:00
erwin.coumans bcbe730471 Perform several rotation pertubations, to create multiple collision contact. works for convex versus plane. todo: convex versus convex.
See issue http://code.google.com/p/bullet/issues/detail?id=20:

Note that the default number of pertubation iterations (10) and pertubation angle (0.05) can be modified through the collisionConfiguration:

	btConvexPlaneCollisionAlgorithm::CreateFunc* func = (btConvexPlaneCollisionAlgorithm::CreateFunc*)collisionConfiguration->getCollisionAlgorithmCreateFunc(BOX_SHAPE_PROXYTYPE,STATIC_PLANE_PROXYTYPE);
	func->m_numPertubationIterations = 0;
	func = (btConvexPlaneCollisionAlgorithm::CreateFunc*)collisionConfiguration->getCollisionAlgorithmCreateFunc(STATIC_PLANE_PROXYTYPE,BOX_SHAPE_PROXYTYPE);
	func->m_numPertubationIterations = 0;
2009-02-02 21:11:19 +00:00
erwin.coumans dc5cc018f1 ColladaConverter: when trying to create a unique name, double-check if it doesn't exist yet 2009-01-30 02:30:32 +00:00
erwin.coumans 57fb21879b Expose various advanced friction options to the developer, and use a higher-quality friction model by default, to match ODE quickstep constraint solver.
Thanks to Martijn Reuvers for bringing this up, and reproduction case.
See issue here: http://code.google.com/p/bullet/issues/detail?id=177
2009-01-20 01:21:48 +00:00
erwin.coumans 987b5cbfb1 fix in friction in the ODE constraint solver testing code.
Thanks to Martijn Reuvers:
http://code.google.com/p/bullet/issues/detail?id=169
2009-01-19 07:45:01 +00:00
erwin.coumans ed4fab6c47 Fix in btCompoundShape that can cause removeChildShapeByIndex to crash.
Thanks to Benoit for the report and proposed fix:
http://code.google.com/p/bullet/issues/detail?id=171
2009-01-19 07:32:24 +00:00
erwin.coumans 994224c94f fix another bug caused by error-prone btCollisionShape 'getShapeType' refactoring.
Thanks a lot to Alex Silverman for the report and fix:
http://code.google.com/p/bullet/issues/detail?id=170
2009-01-19 07:19:24 +00:00
erwin.coumans fb15a0ab27 fix bug in btSoftBodyHelpers, flags the wrong linked index-pairs.
Thanks to basarugur for the fix:
http://code.google.com/p/bullet/issues/detail?id=172
2009-01-19 07:15:23 +00:00
erwin.coumans 0e3b04d952 Add COLLADA physics support for GImpact (allowing dynamic moving rigid bodies using concave collision shapes) in ColladaDemo, and ColladaConverter (import and export)
Note: ColladaConverter will export a btGImpactConvexDecompositionShape the same as a btCompoundShape, so importing an exported btGImpactConvexDecompositionShape (roundtrip) creates a btCompoundShape
2009-01-19 04:18:02 +00:00
erwin.coumans d1263be23f Fix compile error: invalid initialization of non-const reference of type ‘btVector3&’ from a temporary of type ‘btVector3’ 2009-01-16 05:21:54 +00:00
erwin.coumans 5a0d8a9470 Demos folder is not in the include path, use relative path to access btDebugDrawer.h
remove non-existent projects from CMakeLists.txt

Thanks a lot to Paul Martz for the report and suggested fixes.
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3069
2009-01-14 01:18:41 +00:00
erwin.coumans f8c80cc3f6 updated msvc projectfiles 2009-01-12 23:43:42 +00:00
erwin.coumans ab879b0528 fix build system problems, Dynamica build for Mac OSX, buyoancy demo 2009-01-12 23:26:07 +00:00
erwin.coumans bdfd9784ed fix msvc compilation/crash when shooting a box 2009-01-08 23:48:13 +00:00
erwin.coumans 9b57ba57f7 minor build system thing for Extras/iff binary file format 2009-01-08 05:11:06 +00:00
erwin.coumans e839350a2c bump up the Dynamica version to 2.73, to match the Bullet version (avoids confusion for now) 2009-01-08 00:16:12 +00:00
erwin.coumans 48526b720c Fixes in Dynamica that let's Maya Plugin playback the simulation using Maya 2009 (used to only work with previous version).
Thanks to Lawrence Chai from Disney Animation for the contribution.
2009-01-07 23:38:27 +00:00
erwin.coumans 4be20dc347 BulletMultiThreaded optimization: remove some memory copy on non-SPU platforms, using cellDmaGetReadOnly. 2008-12-12 22:28:16 +00:00
erwin.coumans c541414c84 disable btDbvt::collideTT with transform, it is unused and uses an invalid Intersect method. 2008-12-09 06:21:19 +00:00
erwin.coumans 8ed2db9b42 finally applied this 'getGravity' patch, so getGravity matches setGravity.
Thanks to Evgeny for the report/patch:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1852
http://code.google.com/p/bullet/issues/detail?id=23
2008-12-09 02:16:05 +00:00
erwin.coumans 6db1b932fd Make the btDbvtBroadphase deterministic/reproducable, by sorting the btBroadphasePair using unique ID, instead of proxy address.
The btAxisSweep3 didn't suffer from this issue, because proxies were always allocated in-order, as part of an array.
2008-12-08 20:16:29 +00:00
erwin.coumans 65cdd7146f Use placement new for copy constructor of arrays. Thanks to M. Reuvers for the patch.
http://bulletphysics.com/Bullet/phpBB3/viewforum.php?f=9

Generally, however, it is best to avoid copying entire arrays, but use a 
reference.

typedef btAlignedObjectArray<btSomeClass> Array;

Array a;
Array b = a;//avoid this whenever possible

This is much better:
Array& b = a;//use a reference
const Array& b = a; //or const reference
2008-12-08 17:57:18 +00:00
erwin.coumans f3a70b65eb Fix issues with btCompoundShape when adding/removing child shapes after construction of a btRigidBody.
Thanks tp for the report:
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2925&p=11700#p11700
2008-12-07 20:57:38 +00:00
erwin.coumans 06167a0b31 For visual studio 2005 and later project files, in release mode use /fp:fast, /arch:SSE2 and using intrinsics.
Thanks to Roy Eltham for the tip:
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2930
2008-12-06 01:54:29 +00:00
erwin.coumans 635e1a6aa0 set broadphase handle to zero when destructing a btCollisionWorld, just in case a collision object/ rigid body is re-used.
Thanks to Ole for reporting

Fix a bug , causing some deep penetrations to be missed. Not likely to have impacted many users, as such deep penetrations should have prevented in the first place.
Thanks a lot to Andy O'Neil for reporting and reproduction case.
2008-12-05 22:40:13 +00:00
erwin.coumans b89b71b38d improving the SSE constraint solver performance: avoid a FPU/minus operation, by replacing a _mm_add_ps(-normal,X) by _mm_sub_ps(X,normal) 2008-12-03 17:40:01 +00:00
erwin.coumans 6966b627a9 update ChangeLog 2008-12-03 06:20:23 +00:00
erwin.coumans 452fd24501 use 0.2 for erp, 0.4 makes stacks very spungy 2008-12-03 06:09:25 +00:00
erwin.coumans a064fd2052 Use the opposite constraint axis inside the constraint solver for the second object (-normal).
This makes it easier to port existing constraints and makes it 100% compatible with ODE quickstep constraint layout (getInfo2)
2008-12-03 04:52:23 +00:00
erwin.coumans 12a9a6e412 reverted patch, it breaks all the demos. 2008-12-02 22:32:45 +00:00
erwin.coumans 23bb0d94e6 documentation/parameter name fix for btMatrix3x3::setEulerZYX. There is no change in behaviour, no compatibility issues.
Thanks Tully Foote for the patch.
http://code.google.com/p/bullet/issues/detail?id=157
2008-12-02 22:27:26 +00:00
erwin.coumans 76b3e44117 Enable contact constraint in the obsolete/experimental SpuParallellSolverTask. It will be replaced by a better parallel constraint solver. 2008-12-02 07:39:13 +00:00
erwin.coumans 5383ed4930 + need to reset rigid body using 'setCenterOfMassTransform' to reset world inertia tensor
+ fixes in compound algorithm -> recompute contact points
+ add debug drawing to some demos.
+ revert btJacobianEntry change
+ replace dCROSSMAT by btVector3::getSkewSymmetricMatrix
2008-12-02 04:01:56 +00:00
erwin.coumans f0c302f65c update changelog 2008-12-01 16:25:43 +00:00
erwin.coumans bfa8ebfbd8 fixes to keep compiler and unix/libspe developers happy 2008-12-01 16:22:43 +00:00
erwin.coumans dd21959709 Minor fixes to keep trunk compiling, while doing the refactoring. 2008-12-01 07:24:39 +00:00
erwin.coumans bbfdcd44b6 Minor fixes to keep trunk compiling, while doing the refactoring. 2008-12-01 06:57:41 +00:00
erwin.coumans 7341c6ee7e Minor fixes to keep trunk compiling, while doing the refactoring. 2008-12-01 06:55:27 +00:00
erwin.coumans e80feca36b Big work-in-progress refactoring of the constraint solver:
1) Add fast branchless SIMD support for constraint solver (Windows only until we get other contributions).
See resolveSingleConstraintRowGenericSIMD in Bullet/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
resolveSingleConstraintRowGenericSIMD can be used for all constraints, including contact, point 2 point, hinge, generic etc.

2) During this refactoring, all constraints support the obsolete 'solveConstraintObsolete' while we add 'getInfo1' and 'getInfo2' support.
This interface is almost identical interface to Open Dynamics Engine, to make it easier to port Dantzig LCP solver.

3) Some minor refactoring to reduce huge constructor overhead in math classes.
2008-12-01 06:41:25 +00:00
erwin.coumans 7e93be739b add copy constructor for btAlignedObjectArray, to avoid crashes as reported by JamesH
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?p=11600#p11600
2008-11-30 16:47:36 +00:00
erwin.coumans e26b11ea5a fixed IBM Cell sdk build + demo (need to review related patch), thanks Jochen for reporting the issues. 2008-11-26 19:34:20 +00:00
erwin.coumans 82047e601e updated Bullet sequential impulse constraint solver, so it matches 100% ODE PGS quickstep solver innerloop, mainly by renaming variables... 2008-11-26 00:27:35 +00:00
erwin.coumans 7dda192bfc duplicate class name causes crashes, thanks to Nado and mickey for the report
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?t=2884
2008-11-20 19:18:48 +00:00
erwin.coumans bdea80f2ca added missing Jamfile 2008-11-20 08:10:05 +00:00
erwin.coumans bab2854e16 minor update in Bullet user manual (needs a lot of work) 2008-11-20 07:52:24 +00:00
erwin.coumans decf91a34d Made btCollisionWorld::convexSweepTest and btGhostObject::convexSweepTest consistent. Both have an optional last argument for allowedCcdPenetration.
Bugfix due to recent change in friction in constraint solver.
2008-11-19 19:55:14 +00:00
erwin.coumans 50344c4a23 Add support for broadphase acceleration of convex cast (re-use rayTest implementation with an added aabb min/max, zero for rays)
Add Concave Convexcast demo back in AllBulletDemos, and tweaked it a bit.
Fix view frustum of ForkLiftDemo (caused picking to fail)
Removed innerloop profiling for ray and convex casts, it hurts performance.
Set default #aabb's in CDTestFramework to 8192
2008-11-19 00:38:29 +00:00
erwin.coumans cb03329d06 added missing license in headers 2008-11-18 01:42:55 +00:00
erwin.coumans 615b7fbe94 removed unused files, accidently copied wrong license header in them. 2008-11-18 01:39:00 +00:00