erwincoumans
8bee4ed64d
replace doc with SIGGRAPH version
2013-09-06 14:33:18 -07:00
erwincoumans
ef42c17143
add drawPoint/drawLine (both slow) and drawPoints (faster) to GLInstancingRenderer, with GLSL shaders
2013-09-06 12:05:56 -07:00
erwincoumans
b1bab032b1
add CpuSoftBodyDemo (empty placeholder)
2013-09-03 08:48:27 -07:00
erwincoumans
181a323631
move b3RaycastInfo.h so it can be used without OpenCL dependency
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add b3Assert to make sure m_maxShapeCapacityInBytes is not exceeded in GLInstancingRenderer
prepare for CpuSoftClothDemo
2013-09-02 22:31:48 -07:00
erwincoumans
d0da37f3dd
Merge pull request #14 from mgerhardy/master
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* fixed small readme.txt error
2013-09-02 04:41:54 -07:00
Martin Gerhardy
a1890b7c51
* fixed small readme.txt error
2013-09-02 11:49:25 +02:00
erwincoumans
5a1d0d8170
more work towards shared CPU/OpenCL codebase
2013-08-30 21:38:04 -07:00
erwin coumans
a6d9cf382f
more work towards cpu pipeline, sharing OpenCL kernel code
2013-08-30 16:30:22 -07:00
erwincoumans
0ccb6922a8
more work towards CPU version
2013-08-30 08:06:46 -07:00
erwin coumans
f3c764102f
add new files
2013-08-28 08:53:54 -07:00
erwin coumans
c901767b77
add RenderDemo to CpuDemo.
2013-08-28 08:51:20 -07:00
erwincoumans
412ddacee6
prepare towards CPU version of rigid body pipeline
2013-08-27 20:16:51 -07:00
erwincoumans
87639bca60
Update readme.txt
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shorten command-line parameter explanation and remove non-functional parameters
2013-08-26 22:25:02 -07:00
erwincoumans
44f4f2c6dd
Update readme.txt
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Add some explanation of command-line parameters for App_Bullet3_OpenCL_Demos_* and a reference to http://www.multithreadingandvfx.org/course_notes
2013-08-26 22:20:48 -07:00
erwincoumans
c25b24267f
Update readme.txt
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add some explanation of command-line parameters for App_Bullet3_OpenCL_Demos_* and a reference to http://www.multithreadingandvfx.org/course_notes
2013-08-26 22:18:55 -07:00
erwincoumans
ad8d0e32f4
expose 2 new command-line options [--disable_cached_cl_kernels] [--load_cl_kernels_from_disk]
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on Windows (_WIN32) debug output goes to BOTH console and Visual Studio output log window.
2013-08-26 21:58:55 -07:00
erwincoumans
d32629dbe2
add the option to load a set of AABB's from a file, see PairBench
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You can use the following command-line arguments:
App_Bullet*.exe --selected_demo=10 --cl_platform=1 --pair_benchmark_file=64006GPUAABBs.txt --benchmark
2013-08-23 17:55:28 -07:00
erwin coumans
96994d3dd5
fix typo in b3Vector3
2013-08-22 23:25:00 -07:00
erwin coumans
f12fe0237b
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-08-22 23:16:02 -07:00
erwin coumans
2c019d579f
reduce memory allocation, lack of GPU memory totally destroys performance on my GTX 650M on the Macbook retina
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add some keys to toggle gui drawing and shadows
2013-08-22 23:15:37 -07:00
Erwin Coumans
74948ede54
fix Linux build
2013-08-22 17:49:59 -07:00
Erwin Coumans
d860e7f51a
fix Mac OSX build (compound-compound still broken on OSX)
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remove operator= from b3Vector3 to make it POD/Plane Old Data
2013-08-20 12:45:05 -07:00
erwincoumans
677722bba3
support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree.
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Remove constructor from b3Vector3, to make it a POD type, so it can go into a union (and more compatible with OpenCL float4)
Use b3MakeVector3 instead of constructor
Share some code between C++ and GPU in a shared file: see b3TransformAabb2 in src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
Improve PairBench a bit, show timings and #overlapping pairs.
Increase shadowmap default size to 8192x8192 (hope the GPU supports it)
2013-08-20 03:19:59 -07:00
erwincoumans
41ba48b10d
fix compound-compound tree/tree collision on the host side (still need to implement it for all cases, and on GPU/OpenCL)
2013-08-16 10:33:38 -07:00
erwin coumans
58eaa609e0
added b3Aabb.h header, can be shared between C++ and OpenCL
2013-08-16 09:13:14 -07:00
erwin coumans
ef224370ab
implement compound versus compound BVH acceleration (quantized tree-versus-tree, using subtrees and quantization) on host
2013-08-16 08:58:52 -07:00
erwin coumans
b32ae0c75c
move some files to shared folders
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use b3Aabb for compound vs compound on host (for testing, towards BVH)
2013-08-14 17:48:12 -07:00
erwincoumans
678f634699
fix compound collision (host side)
2013-08-11 20:02:07 -07:00
erwincoumans
ac23dbc4be
contact normal should point from B to A (to be consistent with Bullet 2.x)
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stringify: pre-allocate bigger buffer (10MB, workaround)
2013-08-10 12:08:15 -07:00
erwincoumans
d158507c03
remove m_localPosA for now (it breaks NVIDIA OpenCL, copy of structs > 128 bytes)
2013-08-08 13:28:23 -07:00
erwincoumans
3bf003ace1
change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines
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remove duplicate data in b3Contact4 (now in btContact4Data shared between CPU/C++ and OpenCL)
OpenCL kernels use #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
Increase number of batches back to 250 (from 50), need to fix this hard coded number (see https://github.com/erwincoumans/bullet3/issues/12 )
Work towards GJK/EPA, in addition to SAT/clipping (early on)
2013-08-08 12:24:09 -07:00
erwincoumans
46a08e3282
add missing header file, test case for sharing code between C++ / OpenCL
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The headers are recursively embedded, only the necessary parts (skipping parts behind undeclared ifdefs)
2013-08-03 11:12:51 -07:00
erwincoumans
18eed5b067
further work towards sharing structures/code between C++ and OpenCL
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(could break the build in C++/OpenCL)
2013-08-03 10:13:13 -07:00
erwincoumans
906415429c
added (and stripped) a simple C/C++ preprocessor (written in Lua), so the stringifier can handle the #include directive,
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and embed the included files directly in the stringified files.
We need this, because we start sharing struct definitions and code between C/C++ and OpenCL (and potentially other languages)
preprocessor is from http://github.com/willsteel/lcpp
2013-08-01 21:05:19 -07:00
erwincoumans
34de49d8a4
add gjk/epa (host only), possibly improve convex-convex with many edge-edge tests
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more preparation towards persistent/incremental contact cache
2013-07-31 23:22:43 -07:00
erwincoumans
7992ff816b
use int4 for broadphase pair, it allows to store persistent information in the future
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(contact cache, applied impulse/warm starting info etc)
2013-07-31 09:58:15 -07:00
erwincoumans
338118b3c6
expose the number of frame that the benchmark mode runs as commandline parameter:
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for example --max_framecount=1000
2013-07-30 18:00:14 -07:00
erwincoumans
1c0fc6bc2d
report when compound pair capacity is exceeded (and avoid crash)
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add tetrahedron, reorganized demos
2013-07-30 17:00:50 -07:00
erwin coumans
2793a174c6
added fracture scene .bullet file (doesn't work well yet)
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added tetrahedral mesh test scene
expose b3Config as member variable for demos.
move a 'glFlush' out of the innerloop (render performance)
SSE -> SSE2 in premake
fix crash in broadphase (when no aabb's exist)
2013-07-30 12:37:16 -07:00
erwin coumans
3ccc9680a1
add some basic build instructions and license info
2013-07-21 22:11:55 -07:00
erwin coumans
482212b702
add some basic build instructions and license info
2013-07-21 22:07:40 -07:00
erwincoumans
c05c4b00bb
fix linux build
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w
2013-07-21 08:43:45 -07:00
erwin coumans
310d31f3d5
tweaks to demos, add middle-mouse support,
2013-07-21 00:36:00 -07:00
erwin coumans
5991eef749
add GPU incremental 3d sap (not enabled by default)
2013-07-20 21:16:24 -07:00
erwincoumans
01fbe80f8f
use int instead of void to avoid 64bit error
2013-07-19 07:10:38 -07:00
Erwin Coumans
415c6cd24d
fix OSX Multithreading test
2013-07-18 21:21:10 -07:00
erwincoumans
2f0fd80c9c
enable poxix MultiThreading sample under Linux
2013-07-18 21:18:09 -07:00
erwincoumans
12a4480d08
select different default demos
2013-07-18 17:43:51 -07:00
Erwin Coumans
0399b55e1c
add modifier support for Mac
2013-07-18 17:29:27 -07:00
erwincoumans
41d0ade9d8
don't load missing test files
2013-07-18 16:31:26 -07:00
erwincoumans
392347b202
use Control or Alt under Linux for Maya style mouse control (Ubuntu hijacks Alt)
2013-07-18 16:28:41 -07:00
erwincoumans
a5b73e7c76
use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
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use Maya style controls under Windows (need to fix Linux/OSX) use ALT+mouse to rotate, and mouse pick to pick objects
2013-07-18 15:55:38 -07:00
erwincoumans
733f9027fb
Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
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Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved)
Increased #overlapping pair capacity from 12 to 16 / objec
2013-07-17 22:42:50 -07:00
erwincoumans
ab125fbb6d
implement GPU breakable constraints
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add GPU fixed constraint
fix performance issue with concave meshes (didn't clear the number of concave-convex pairs, so it increased every frame)
2013-07-17 16:11:54 -07:00
erwincoumans
6d7d2531b5
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-16 19:05:34 -07:00
erwincoumans
3beae80a73
prepare for GPU fixed constraint (not done yet)
2013-07-16 19:05:07 -07:00
erwincoumans
b448e56a51
add basic CPU multi threading files from Bullet 2.x (still need to make it work)
2013-07-16 18:16:54 -07:00
erwincoumans
20f9e41ff0
remove some debug printf's from kernel (stringify doesn't handle it properly)
2013-07-15 10:36:02 -07:00
erwincoumans
a5d00c8219
add some clFinish for better profile timings
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improved parallel batching, don't try to write for static objects,
this fixed a bug, when the hash of a static object was identical with hash of dynamic objects, causing it to be assigned a bogus 100+i batching number
The parallel batching is still not enabled, because we need to measure the batching size (todo)
2013-07-15 10:22:40 -07:00
erwincoumans
05ed1fdbcf
revert to useNewBatchingKernel, the other one is broken (need to figure out why)
2013-07-15 01:06:04 -07:00
erwin coumans
cc188ca815
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-14 19:16:55 -07:00
erwin coumans
1e31073f4b
made the simulation deterministic
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disable 'simdwidth' optimization for determinism (need to double-check)
made the spatial batching 3D
2013-07-14 19:16:33 -07:00
Erwin Coumans
71a31fbf49
kernel breaks on Mac OSX, so disable it on __APPLE__
2013-07-13 00:21:56 -07:00
erwin coumans
4b293130bd
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-12 20:46:49 -07:00
erwin coumans
061f7173b8
compute best axis on host and OpenCL for 1-axis SAP, based on best variance
2013-07-12 20:46:43 -07:00
erwin coumans
0fcdd290f5
remove dynamic OpenCL allocations at run-time
2013-07-12 16:00:25 -07:00
erwin coumans
74aa499ab6
fix b3GpuDynamicsWorld
2013-07-11 11:02:10 -07:00
erwin coumans
2aad8419b7
add support for picking, using point 2 point constraint
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allow to remove constraints by unique id
added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
2013-07-10 00:21:23 -07:00
erwin coumans
9610b369a3
fix constraint issue with b3GpuDynamicsWorld
2013-07-09 19:32:14 -07:00
erwin coumans
a3c2456c65
introduce b3GpuSolverConstraint and fix Windows build
2013-07-09 18:03:51 -07:00
erwincoumans
282e19171f
fix Linux version of ConstraintDemo
2013-07-09 14:41:56 -07:00
erwin coumans
4a0d2847c4
allow to run each part of the GPU solver on CPU, for debugging purposes
2013-07-09 13:07:34 -07:00
erwin coumans
38bfcc859b
fix linux build
2013-07-09 11:36:21 -07:00
erwin coumans
bd2cd7b2a7
remove clFinish and copyToHost from GPU joint solver, performance is looking better now.
2013-07-09 11:19:16 -07:00
erwin coumans
c4375a09e4
added GPU joint solver for non-contact constraints. Only point 2 point version for now, will add some other constraints soon (changes are very local)
2013-07-09 10:46:47 -07:00
erwin coumans
b8d5cecfe3
joint (non-contact constraint) solver iterations is now working on GPU, but overall slower because of data copy.
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Will move joint setup to GPU, and then some benefit should be visible.
Don't use 64 alignment, it causes data structures size mismatch between cpu and gpu
2013-07-06 14:11:32 -07:00
erwin coumans
3ca4d68f3e
added jointSolver.cl/h (not working yet)
2013-07-06 13:20:34 -07:00
erwin coumans
b18e03d737
work towards GPU joint solver (non-contact constraints), not working yet.
2013-07-06 13:11:13 -07:00
erwin coumans
3a6e1ccff4
work towards GPU joint solver (non-contact constraints), not working yet.
2013-07-06 13:08:58 -07:00
erwin coumans
01e5472f9f
add b3FixedConstraint, with less memory footprint than b3Generic6DofConstraint, and easier to port to OpenCL.
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remove the 'obsolete' part of b3Generic6DofConstraint and b3Point2PointConstraint
2013-07-06 00:44:06 -07:00
erwin coumans
956c3fc267
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-07-02 21:13:54 -07:00
erwin coumans
28f6e0fbd3
towards GPU joint (non-contact) constraint solving. The ConstraintDemo shows that CPU performance is very good, so not much performance win is to be expected.
2013-07-02 21:13:42 -07:00
Erwin Coumans
8faf5bca21
fix OSX build
2013-07-02 21:08:52 -07:00
erwin coumans
72042f3094
add basic constraint demo
2013-07-02 11:07:50 -07:00
erwin coumans
0f78c696b5
GWEN improvement: allow to navigate TreeControl and ComboBox using the cursor keys
2013-07-01 23:43:49 -07:00
erwincoumans
898f423f95
fix linux build
2013-07-01 09:45:12 -07:00
erwin coumans
6d6ef5d3dc
fixed many memory leaks
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added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00
erwin coumans
f2cc840c31
move shaders to .glsl files and stringify to .h file.
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add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00
erwin coumans
bb723f9fd1
remove some un-used data from b3Generic6DofConstraint
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add GLRenderToTexture helper class
enable OpenGLTrueTypeFont test
2013-06-26 16:09:40 -07:00
a
34394526f8
fix osx version
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See also https://github.com/erwincoumans/experiments/issues/11
2013-06-21 11:25:08 -07:00
erwincoumans
1d61530233
fix typo in premake file
2013-06-20 18:07:05 -07:00
erwincoumans
e39af46403
fix ray-convex header file
2013-06-20 16:41:11 -07:00
erwincoumans
d935eb2520
fixes in ray-convex for GPU
2013-06-20 16:27:36 -07:00
erwincoumans
47403c7e6f
Merge branch 'master' of https://github.com/erwincoumans/bullet3
2013-06-20 12:55:35 -07:00
erwin coumans
92f2f330df
fix OpenCL kernel: NVIDIA crashes in clBuildProgram and AMD reports an error 'irreducable flow detected" ?!?
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ray-convex works on GPU
2013-06-20 11:50:19 -07:00
erwin coumans
330bf3ea09
start implementing ray-convex on GPU (work-in-progress)
2013-06-20 11:33:00 -07:00
erwin coumans
c959f32d7e
added b3Clock/b3Quickprof files
2013-06-20 10:14:21 -07:00
erwin coumans
531af1b394
add ray-convex CPU implementation, make CPU raytest default for now
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tweak/increase the b3Config values again, so it works better on the Macbook Retina GPU.
2013-06-20 00:29:09 -07:00
erwin coumans
a69ba48de4
Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
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The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00
erwincoumans
6acf4d03a7
add Raycast kernel to stringify_linux.sh
2013-06-19 17:29:31 -07:00