erwin.coumans
8444d0e5c4
Fix shapekey swapping issue with triangle meshes, see http://code.google.com/p/bullet/issues/detail?id=316
...
Revert btHashKeyPtr and introduce btHashPtr (to avoid breaking API/COLLADA Converter), see http://code.google.com/p/bullet/issues/detail?id=318
Disable separating distance util (it just costs CPU cycles and is disabled by default in the API anyway)
2009-12-13 15:40:21 +00:00
erwin.coumans
91f1e8117b
Add serialization for btRigidBody (all work-in-progress)
2009-12-09 14:11:13 +00:00
erwin.coumans
3edd806b88
Binary serialization in the .bullet file format (work-in-progress)
2009-12-08 18:02:37 +00:00
erwin.coumans
eea73bc76a
more fixes to get cmake 2.8 to create Xcode projects
2009-11-17 03:09:14 +00:00
erwin.coumans
f4c4e91904
more cmake fixes
2009-11-17 03:03:27 +00:00
erwin.coumans
d96818d994
minor fixes in cmake build system, they caused troubles with CMake 2.8 and Xcode
2009-11-17 02:45:37 +00:00
erwin.coumans
f59ad619a2
Disable BulletMultiThreaded, Gpu2dDemo, Gpu3dDemo, MiniCL_VectorAdd, they are currently not supported for 64bit platforms.
2009-11-06 00:36:30 +00:00
erwin.coumans
992c5eafa4
improvements in slerp
...
thanks to Tully Foote:
http://code.google.com/p/bullet/issues/detail?id=140
minor warning fix in btHashMap.h
2009-11-03 06:22:51 +00:00
erwin.coumans
836234696d
applied patch removing some virtual calls in 'findUnions'
...
thanks to holorose for the patch
http://code.google.com/p/bullet/issues/detail?id=295
2009-11-03 06:06:56 +00:00
erwin.coumans
4c3af9c95f
use LIB_SUFFIX to install under lib${LIB_SUFFIX}, for example /usr/lib64
...
Thanks to brumahe for the patch
http://code.google.com/p/bullet/issues/detail?id=174
compile BulletMultiThreaded also on 64 bit
2009-11-03 06:01:00 +00:00
erwin.coumans
73250b4be2
make the menus compile on both (Snow) Leopard and iPhone
2009-11-03 05:25:48 +00:00
erwin.coumans
5acda2d06c
move an __SPU__ conditional around the virtual methods, we need some of the other inline methods.
2009-10-21 19:47:52 +00:00
erwin.coumans
d07b7ef3fa
added a few methods for better vector_math compatibility with PS3 SDK version
2009-10-20 20:36:58 +00:00
erwin.coumans
f3525c3a86
make the btAcosf/btAsinf fix multi-line to make it easier to put breakpoints.
...
fix a memory leak issue with ColladaConverter (keep track of the btTriangleMesh containers)
2009-10-09 23:53:18 +00:00
erwin.coumans
703582f4fa
apply fix for btAcosf/btAsinf (numerical issue causes values of X become slightly larger than 1 or smaller than -1, causing NaNs)
...
manually add some missing files to msvc projectfiles for now
fix in box-box collision detector, preventing it to fail in some rare cases
remove redundant line in btHingeConstraint, thanks to teravus
fix mouse drag camera rotation issue (modulo 360 instead of 180)
2009-10-09 23:35:00 +00:00
erwin.coumans
7b4bfcbcab
some compile fixes in debug font rendering
2009-09-29 02:12:40 +00:00
erwin.coumans
ebd44c1cd2
updated new DialogDynamicsWorld GUI to compile and run on Mac OS X.
2009-09-26 19:58:37 +00:00
erwin.coumans
2f4f468f4d
Created basic physics-based OpenGL menu dialog system, with toggle/text and slider control.
2009-09-26 01:44:09 +00:00
erwin.coumans
a482ebb7ab
added missing global callback reference
2009-09-24 16:39:10 +00:00
erwin.coumans
da4a1b14b5
Add support for target motion and slip/cfm for both friction directions.
...
It can be handy for effects such as powered conveyor belt effect or sideways slipping tyre friction.
2009-09-18 07:48:15 +00:00
erwin.coumans
49474da938
update of ChangeLog
2009-09-17 22:48:07 +00:00
erwin.coumans
36de6fefbb
updated autotools with missing files
2009-09-17 22:10:13 +00:00
erwin.coumans
0d0da7ae4e
minor fixes in GLDebugFont.cpp
...
update automake Makefile.am, add some missing files such as btActionInterface.h
http://code.google.com/p/bullet/issues/detail?id=258
unix line endings for install-sh
2009-09-17 22:02:11 +00:00
erwin.coumans
172b87188b
install BulletCollision/btBulletCollisionCommon.h and BulletDynamics/btBulletDynamicsCommon.h (but also keep the file in the root destination)
...
Thanks to ejtttje
http://code.google.com/p/bullet/issues/detail?id=265
2009-09-17 21:33:29 +00:00
erwin.coumans
6bf2d3388a
Add docs in INSTALL file
...
http://code.google.com/p/bullet/issues/detail?id=278
Fix warning in btHashMap.h
http://code.google.com/p/bullet/issues/detail?id=276
Thanks both to ejtttje
2009-09-17 21:21:17 +00:00
erwin.coumans
e8177a4fb3
applied fix for 64bit detection, thanks to ejtttje
...
http://code.google.com/p/bullet/issues/detail?id=277
2009-09-17 21:17:25 +00:00
erwin.coumans
9430a2202c
updated ChangeLog
2009-09-17 20:36:18 +00:00
erwin.coumans
c710623bc8
update autogenerated projectfiles
2009-09-17 20:27:53 +00:00
erwin.coumans
dcfb23dc13
update build for btConvex2dShape functionality
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use btDbvtBroadphase in HelloWorld demo, it is the recommended broadphase
2009-09-17 20:17:14 +00:00
erwin.coumans
f65e829ca0
Add support for generic 2d convex shapes, through wrapper class btConvex2dShape. See Bullet/Demos/Box2dDemo for example wrapping a btCylinderShape and 2d btConvexHullShape.
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Add some extra degeneracy debugging check in btGjkPairDetector
2009-09-17 19:45:22 +00:00
erwin.coumans
3da9c832ae
Initialize the world transform to identity for btCollisionObject/btRigidBody.
...
Some developers only initialize the world position, and not the orientation -> uninitialized data.
We should probably add some warning in btTransform, in debug mode. Note we don't initialize btTransform/btQuaternion/btVector3/btMatrix3x3 default constructor, for performance reasons.
2009-09-16 17:56:12 +00:00
erwin.coumans
dd65ef3a8a
fix some compile errors in Extras/CDTestFramework (cross/dot are no longer global functions)
2009-09-11 22:15:55 +00:00
erwin.coumans
151082597d
Missed a version tag in CMakeLists.txt
2009-09-11 19:21:29 +00:00
erwin.coumans
49a0b479c6
Switch off an optimization by default, to avoid support burden: update all objects AABBs and not just the active objects.
...
Call world->setForceUpdateAllAabbs( false) to re-enable the optimization: it will only update active objects (skipping static geometry)
See also http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=4073
2009-09-11 19:18:37 +00:00
erwin.coumans
ed09140fb7
remove some warnings, thanks to Zenja http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=4063
2009-09-09 23:51:30 +00:00
erwin.coumans
cc5ba4608f
use pre-tick callback to update motor targets in DynamicControlDemo: dynamicsWorld->setInternalTickCallback(callbackFunc,void* userPtr=MotorDemo,bool pretick=true
2009-09-09 23:23:22 +00:00
erwin.coumans
659b215a69
Override btCollisionWorld::addCollisionObject with flags more appropriate for btDynamicsWorld (StaticFilter)
...
Minor fixes (#ifndef SPU_COLLISION_OBJECT_WRAPPER_H block etc)
Only update 'setNumTasks' when necessary
Revert vectormath.h include (can't resolve conflicts with PS3 SDK, need additional #include path)
2009-09-09 22:49:43 +00:00
erwin.coumans
df550730da
include relative full path for vectormath_aos.h, and fix minor typo in glut.h
2009-09-07 17:42:12 +00:00
erwin.coumans
52971076f5
updated Mac OSX projectfile for Bullet/Extras/AllBulletDemosOSX
2009-09-07 00:53:20 +00:00
erwin.coumans
819622fbe8
delete obsolete SpuRaycast files, attempt to get demos to compile/run under 64bit glut.
2009-09-06 23:01:49 +00:00
erwin.coumans
86518d9aed
removed SpuRayCaster and SpuConstraintSolver from autogenerated msvc project files
2009-09-06 21:15:09 +00:00
erwin.coumans
3fc4482f3b
update ChangeLog for Bullet 2.75 improvements
2009-09-06 21:11:01 +00:00
erwin.coumans
4e2cef2c69
removed SpuRaycaster and SpuParallelSolver, both were obsolete: slow, broken and unsupported
2009-09-06 20:58:40 +00:00
erwin.coumans
2d1777c899
Avoid collision detection/response between anchored (static) soft body cluster and a static/kinematic rigid body
2009-08-31 04:35:06 +00:00
erwin.coumans
2ef7c1a457
Fixes / improvements in soft body:
...
avoid blow-up due to improper mass calculation for fixed nodes (happened when using clusters)
allow to create collision clusters for each tetrahedron or triangle, when using btSoftBody::generateClusters(0)
tweak soft body demos a bit, only draw debug wireframe if necessary
2009-08-28 21:23:54 +00:00
erwin.coumans
f492899499
Added example of tetrahedral (volumetric) softbodies
...
Keep camera distance positive when using mouse zoom
Updated autogenerated msvc projectfiles
Added glut 64 bit support
2009-08-27 18:39:17 +00:00
erwin.coumans
f82cfc8259
dd pthread to MiniCL_VectorAdd project, for Unix
2009-08-26 19:50:35 +00:00
erwin.coumans
c6493bb049
Added specialized capsule-capsule collider. Should improve ragdoll collision performance
...
See also http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3930
To disable it, define BT_DISABLE_CAPSULE_CAPSULE_COLLIDER in the build system
2009-08-20 21:08:38 +00:00
erwin.coumans
bbeac75d93
Added minor utility method for btHashMap, btHashString
2009-08-18 23:40:51 +00:00
erwin.coumans
500930652e
move class outside of method
2009-08-14 22:14:04 +00:00
erwin.coumans
34699f6de6
+ add option to set pre-tick callback, called at the beginning of each internal simulation step
...
+ use real-time for soft body demo (using this pre-tick callback)
+ optimize the generation of bending constraints for the special case where the distance is 2
2009-08-14 21:36:51 +00:00
erwin.coumans
e89fe1cbfa
Make BenchmarkDemo a console application, without OpenGL/Glut dependency.
...
Fix potential division by zero when enabling convex distance utility.
Thanks to linzner http://code.google.com/p/bullet/issues/detail?id=264
2009-08-12 08:18:57 +00:00
erwin.coumans
ae3255f5e9
initialize maximum distance to zero when not using separating distance utility.
2009-08-12 01:17:12 +00:00
erwin.coumans
d7c7c0c9ef
avoid one redundant motionstate synchronization
...
minor warning fix
2009-08-11 23:50:59 +00:00
erwin.coumans
d67aa861f2
Add support for childshape index for btCompoundShape during ContactAddedCallback,
...
see example in Bullet/Demos/ConvexDecompositionDemo
Removed some warnings
2009-08-11 00:30:41 +00:00
erwin.coumans
f352cca5cf
updated autogenerated msvc projectfiles
2009-08-08 05:35:44 +00:00
erwin.coumans
8c07b2a8a1
fixes in build system
2009-08-08 00:41:57 +00:00
erwin.coumans
aef97d6015
Share btGjkPairDetector, btGjkEpa2, btVoronoiSimplexSolver with SPU/Multithreaded implementation (remove duplicate code)
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Make btTypedConstraint and btPersistentManifold both derive from btTypedObject to make SPU-side generic constraint solver easier.
Note: all build systems need to be updated: remove SpuVoronoiSimplexSolver.cpp, SpuGjkPairDetector.cpp, SpuEpaPenetrationDepthSolver.cpp, SpuGjkEpa2.cpp
2009-08-07 08:57:56 +00:00
erwin.coumans
5d2cf447e4
Some more minor improvements for PS3 SPU version
2009-08-06 20:03:09 +00:00
erwin.coumans
709f981390
remove redundant methods
...
thanks ejtttje for the patch:
http://code.google.com/p/bullet/issues/detail?id=262
2009-08-06 03:48:01 +00:00
erwin.coumans
1808ec6a0e
Some more minor improvements for PS3 SPU version
2009-08-05 23:25:44 +00:00
erwin.coumans
3e2529fcb5
Minor constraint refactoring, to allow SPU-side processing for PLAYSTATION 3 (added non-virtual methods)
...
Also comment-out some code for __SPU__ to reduce code size
Added btContactConstraint (only used on PS3 SPU right now, better to use btPersistentManifold directly for contact constraints)
Improved readblend utility library (see also usage in http://gamekit.googlecode.com with Irrlicht)
Fix for btConvexConvexAlgorithm, potential division by zero
Thanks linzner http://code.google.com/p/bullet/issues/detail?id=260
2009-08-05 22:14:46 +00:00
erwin.coumans
b16f251530
Initialize m_maxNumTasks, it is required by the spubullet-2.75 for PLAYSTATION 3.
2009-08-05 01:10:46 +00:00
erwin.coumans
1b457b45e2
Minor fixes in multi-threaded narrowphase Bullet version: allow to dynamically switch number of threads/SPUs
...
Disable USE_SEPDISTANCE_UTIL for now
2009-08-04 00:03:14 +00:00
erwin.coumans
3160a0555c
Revert GIMPACT change (#define BULLET_TRIANGLE_COLLISION 1)after several reports that it doesn't work well
...
Disable SIMD/SSE when using double precision on __APPLE__, thanks Ola for the report!
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?t=3878
2009-07-27 06:28:47 +00:00
erwin.coumans
82fff60324
updated MayaPlugin Makefile.mac for Mac OSX. Usage: make -f Makefile.mac install
2009-07-22 19:08:43 +00:00
erwin.coumans
bbc072958b
compile fix for OSX 10.4, see
...
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3825
2009-07-16 07:03:16 +00:00
erwin.coumans
82828745ea
enable SIMD for Apple OSX Intel
...
compile fixes for _btGpu_computeGridSize undefined in libBulletMultiThreaded
http://code.google.com/p/bullet/issues/detail?id=246
2009-07-16 06:23:04 +00:00
erwin.coumans
40c73f327c
+ CMake build system fix under Windows: don't define _WINDOWS to allow Glut console demo to build properly
...
+ Allow user to enable useConvexConservativeDistanceUtil . Use dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true;
(see Demos/Benchmarks/Benchmark4 (convex objects falling down)
+ Fix for plane drawing (just wire-frame)
+ Gimpact: use collision margin of 0.07 for demo (because BULLET_TRIANGLE_COLLISION is used)
+ replace dot,cross,distance,angle,triple in btVector3 by btDot, btCross,btDistance,btAngle,btDistance to avoid naming conflicts
+ Some fixes in GJK penetration depth normal direction (broken in a previous commit)
+ fix in calculateDiffAxisAngleQuaternion to make ConvexConservativeDistanceUtil work properly
+ allow debug drawing to debug btContinuousConvexCollision
+ add comment/warning that btTriangleMesh::findOrAddVertex is an internal method, users should use addTriangle instead
2009-07-15 16:47:48 +00:00
erwin.coumans
a27b349dd0
compile fixes for Linux
2009-07-14 19:43:22 +00:00
erwin.coumans
60c107b7a7
Updated INSTALL description. This info should go also in Bullet User Manual and Online.
...
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=248
Use GJK for GImpact triangle test
See http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3687
More improvements in GJK degeneracy handling (using second EPA/GJK run)
Issue/discussion here http://code.google.com/p/bullet/issues/detail?id=250
CMake improvements
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=247
Added basic camera/wall detection for character demo
2009-07-14 02:10:03 +00:00
erwin.coumans
c4ad354ac0
More GJK degeneracy fixes, thanks Jacob Langford for the feedback:
...
http://code.google.com/p/bullet/issues/detail?id=250
Added missing files for Maya Dynamica plugin
Thanks Herbert Law for the patch, and damrit and others for the report
http://code.google.com/p/bullet/issues/detail?id=231
Fix btQuaternion shortestArcQuat, thanks Stan Melax for original fix and shogun for reminder
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1989
Implemented btDiscreteDynamicsWorld::removeCollisionObject (and btSoftBodyDynamicsWorld) to avoid
crashes. Thanks Jacob Langford for bringing that up.
Minor sphere-debug drawing issue (spheres were drawn inside-out (wrong face winding)
2009-07-13 21:48:19 +00:00
erwin.coumans
d4b099236c
attempts to improve degeneracies in GJK implementation
2009-07-10 21:27:04 +00:00
erwin.coumans
3538ac1162
add radius to debug sphere drawing
2009-07-10 00:26:46 +00:00
erwin.coumans
d9ad88aa7a
Fix in some degenerate GJK configuration: once a degenerate GJK case is detected, without valid EPA penetration, use a second GJK run without margin.
...
Thanks to Jacob Langford for the report:http://code.google.com/p/bullet/issues/detail?id=250
2009-07-09 22:10:27 +00:00
erwin.coumans
dc4180f1ce
+ fix bug in SoftDemo: use removeRigidBody for rigid bodies, instead of removeCollisionObject
...
+ use default convex drawing instead of special cylinder drawing (caps are wrongly drawn)
+ allow camera translation using middle-mouse button in SoftDemo
+ add/removeCollisionObject virtual
Thanks Ola for this suggestion
2009-07-06 04:15:02 +00:00
erwin.coumans
699ba8f5b2
forgot to update Demos/Gpu2dDemo for btMultiSphereShape change (removed 1st argument)
2009-06-11 14:32:41 +00:00
erwin.coumans
f552a1dbbf
Remove first argument from btMultiSphereShape, calculate local inertia approximation from aabb.
...
If user wants more accurate inertia tensor for multi-sphere shape, use btCompoundShape instead
(amd btCompoundShape::calculatePrincipalAxisTransform)
Thanks rcharlton for bringing this up.
Erwin
2009-06-11 13:51:48 +00:00
erwin.coumans
6c80353556
Minor fix in friction: calculate second friction direction based on un-scaling first friction direction (issue if it was scaled to zero)
...
Force activation state of static objects to be ISLAND_SLEEPING, once they are added to the world
Add backwards compatibility option btDiscreteDynamicsWorld::setSynchronizeAllMotionStates, just in case only updating active objects broke someones code
Don't disable 3D box-box in box2ddemo
2009-06-11 12:22:41 +00:00
erwin.coumans
3e5fc86a6c
Iterate only over non-static rigid bodies, instead of all collision objects
...
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=3625
http://code.google.com/p/bullet/issues/detail?id=128
Attempt to fix issue in mesh striding, multiple-mesh-parts were broken.
2009-06-11 01:25:10 +00:00
erwin.coumans
659272685b
Applied patch to fix scaling on btCapsuleShape:
...
http://code.google.com/p/bullet/issues/detail?id=230
Thanks Chuck Spencer for report/fix!
Applied patch to fix triangle mesh embedded in a btCompoundShape:
http://code.google.com/p/bullet/issues/detail?id=229
Thanks Ola for reporting/fixing!
2009-06-11 00:23:49 +00:00
erwin.coumans
47a4435a9a
Make is easier to compile Bullet/Extras/sph:
...
1) use $(CUDA_INC_PATH) for CUDA include path
2) avoid using cuda util, but use BT_GPU_SAFE_CALL and BT_GPU_CHECK_ERROR (defined in Bullet/Extras/CUDA/btCudaUtil.h)
3) remove pre-linked glee*.lib, but include glee.c directly
2009-06-10 22:44:27 +00:00
erwin.coumans
656d6b8336
Make is easier to compile Bullet/Extras/sph:
...
4) removed fluids_2008.sln, just use automatic converted upgrade using fluids_2005.sln solution
Use Bullet/Glut/GL folder, instead of Bullet/Extras/spu/common/GL folder)
2009-06-10 22:43:23 +00:00
erwin.coumans
acf8ed3de5
Re-enabled split impulse: avoids adding linear/angular momentum due to penetration recovery.
...
Both SIMD and scalar version is supported.
2009-06-10 22:04:06 +00:00
erwin.coumans
b0d5fbcc6c
remove Blender-hack for older compilers (just apply the hack only in the Blender copy of Bullet)
2009-06-09 05:10:06 +00:00
erwin.coumans
a9141d5daf
Fix in generic 6dof constraint, when springs/limits/motors are combined
...
Added btGeneric6DofConstraint::getRelativePivotPosition to read relative linear position of the constraint frame (pivot)
2009-06-06 01:09:06 +00:00
erwin.coumans
d58a14b4cd
include <string.h> instead of <memory.h>
2009-05-29 02:08:03 +00:00
erwin.coumans
3985e2e328
2009-05-27 01:46:58 +00:00
erwin.coumans
d198d18721
added SVN $revision$ and $date$ for btScalar.h, to make it easier to see Bullet version
2009-05-27 01:38:43 +00:00
erwin.coumans
258ef6e25a
+ Added joint feedback for constraints, needs testing/demo before 2.75 release.
...
See also http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2677
and http://code.google.com/p/bullet/issues/detail?id=227
To enable, use constraint->enableFeedback(true);
And then either use
constraint->getAppliedImpulse() for an estimated applied impulse,
or constraint-> getAppliedLinearImpulse(), or constraint->getAppliedAngularImpulseA() or constraint->getAppliedAngularImpulseB().
+removed a few warnings.
2009-05-27 01:34:46 +00:00
erwin.coumans
c9f3d3f8b6
patch to fix autotools/automake make build system.
...
Thanks to William Knight, http://code.google.com/p/bullet/issues/detail?id=226
2009-05-26 04:52:23 +00:00
erwin.coumans
0c097bd45a
Added keyboardUpCallback,
...
Thanks to Erik Weitnauer
http://code.google.com/p/bullet/issues/detail?id=215#c1
Fixed ccdMotionThreshold (wrongly squared input value)
Thanks to Mark Carlson for the report/fix.
http://code.google.com/p/bullet/issues/detail?id=216#c1
2009-05-23 02:48:16 +00:00
erwin.coumans
0ada7cbb1e
Fix in btGjkPairDetector, possibly causing a floating point overflow
...
Thanks Ole for the report and suggested fix:
http://code.google.com/p/bullet/issues/detail?id=220&can=1&start=200
Applied Character/btKinematicCharacterController.cpp patch:
Thanks Thomas for the patch!
http://code.google.com/p/bullet/issues/detail?id=196#makechanges
- added a normalizedDirection member variable. This is
slightly more efficient than recalculating the normalized
direction every simulation step.
- I overloaded the m_walkDirection member variable to hold
either the walkDirection or the Velocity, and used a boolean
flag to determine which behavior was required.
- The normalization behavior seemed custom, and I needed it
twice, so I moved it to a static helper method.
- I added the setVelocityForTimeInterval() method to the
base interface class. This to me is the scariest change
since people inheriting from it will need to make changes
(if only to add an empty function).
2009-05-23 02:28:58 +00:00
erwin.coumans
badf723257
Replace all hardcoded 1e30(f) by BT_LARGE_FLOAT, defined in btScalar.h as 1e18(f) so that its square still fits in FLT_MAX
...
Thanks to Ole K. for reporting! http://code.google.com/p/bullet/issues/detail?id=206
2009-05-23 02:15:54 +00:00
erwin.coumans
1e11223f6b
updates to msvc projectfiles
2009-05-23 01:51:02 +00:00
erwin.coumans
31d3bf7700
compile fixes for trunk on OSX
2009-05-23 01:40:27 +00:00
erwin.coumans
4f92f69ca4
added projectfiles
2009-05-22 20:09:19 +00:00
erwin.coumans
4ad21d36f9
some fixes in build systems
2009-05-22 19:24:20 +00:00
erwin.coumans
fb6146f0be
Added MiniCL, a limited subset of OpenCL, the open standard for parallel programming of heterogeneous systems.
...
MiniCL includes a cross-platform run-time frontend based on pthreads, Win32 Threads, or libspe2 for Cell SPU.
It is there, to bridge the gap until OpenCL is more widely available.
See Bullet/Demos/VectorAdd, influenced by NVidia OpenCL Jumpstart Guide:
http://developer.download.nvidia.com/OpenCL/NVIDIA_OpenCL_JumpStart_Guide.pdf
2009-05-22 01:43:37 +00:00
erwin.coumans
2f1014268b
+ Internal improvements for collision shapes
...
1) add AabbCaching versions of btPolyhedralConvexShape and btMultiSphereShape (this speeds up btMultiSphereShape 'getAabb', and reduces size of btBoxShape)
2) btCylinderShape doesn't derive from btBoxShape anymore
+ Minor fixes in drawing for btMultiSphereShape, btBoxShape.
+ Don't re-generate btDebugFont every frame
+ Disabled velocity prediction for btDbvtBroadphase. Previous default can be restored using btDbvtBroadphase->setVelocityPrediction(1./2.);
2009-05-22 01:03:45 +00:00